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Attributes: Difference between revisions

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Stats directly increase your character's differing strengths, such as physical power or magical prowess.
 
== Hit Points (HP)==
Hit points (HP) are a measure of your character's life force and is one of the most important stats in the game. HP can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.
 
== Magic Points (MP)==
Magic points (MP) allow you to execute skills and cast spells. If you have insufficient MP when trying to use a skill or spell, you will not be able to use it. MP can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.
 
== Strength (ちから)==
Strength (ちから) determines the damage you deal with most physical attacks and skills. Your attack stat is added to your strength to determine your total strength. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on equipment.
 
== Resilience (みのまもり)==
Resilience (みのまもり) determines how much damage you receive from physical-based attacks and skills. The higher it is, the less damage you will take. Your defense stat is added to your resilience to determine the final value. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on equipment.
 
== Agility (すばやさ)==
Agility (すばやさ) determines the interval between each of your turns and your chance to evade attacks. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.
 
== Deftness (きようさ)==
Deftness (きようさ) increases the chance your attacks will be critical and your spells will go haywire. It also affects the success rate of certain skills like the Thief's Half Inch (ぬすむ), as well as increasing the chance of afflicting ailments on enemies. Furthermore, it has special interactions with certain skills, such as dictating the damage dealt by a Ranger's wolf skills, a Thief's bomb skills, and a Pirate's cannon skills. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.
 
== Magical Might (こうげき魔力)==
Magical might (こうげき魔力) increases the damage dealt by attack spells. It can be increased by leveling up, through passive skills, by consuming stat seeds, and from some equipment and accessories.
 
== Magical Mending (かいふく魔力)==
Magical mending (かいふく魔力) increases the amount recovered by recovery skills and spells, as well as increasing the success rate of revival skills and spells. It can be increased by leveling up, through passive skills, by consuming stat seeds, and from some equipment and accessories.
 
== Charm (みりょく)==
Charm (みりょく) is added to your style stat to dictate its final value. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on any equipment.
 
== Weight (おもさ)==
Weight (おもさ) dictates how heavy you are during the course of a battle. The heavier you are, the harder it is for monsters to push you and the easier it is for you to push monsters who weigh less. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.
 
== Attack (こうげき力)==
Attack (こうげき力) is added to your strength stat to dictate its final value. It is mainly found on equipment and accessories, and can also be increased by weapon skill bonuses.
 
== Defense (しゅび力)==
Defense (しゅび力) is added to your resilience stat to dictate its final value. It is mainly found on equipment, and can be increased from shield skill bonuses.
 
== Style (おしゃれさ)==
Style (おしゃれさ) dictates your attractiveness in battle, increasing the chance that enemies will become enthralled by you. It also affects the potency of the Hustle Dance (ハッスルダンス) skills, as well as increasing the success chance of skills such as Scandal Eyes (スキャンダル) and Pink Typhoon (ピンクタイフーン). Your charm stat is added to your style to determine its final value. It is only found on equipment.
 
='''Resistances'''=
Resistances increase your ability to reduce damage taken from different elemental attributes or to resist ailments inflicted by enemies. Resistances are percentage based, so reaching 100% will completely nullify damage of that type or grant complete protection against an ailment. A resistance caps at 100%, so having any resistance above 100% will confer no benefits.
 
== Spell Resistance (呪文ダメージ減)==
Spell (呪文ダメージ減) resistance reduces the amount of damage taken by attack spells. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Breath Resistance (ブレスダメージ減)==
Breath resistance (ブレスダメージ減) reduces the amount of damage taken by breath attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Fire Resistance (炎ダメージ減)==
Fire resistance (炎ダメージ減) reduces the amount of damage taken by fire-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Ice Resistance (氷ダメージ減)==
Ice resistance (氷ダメージ減) reduces the amount of damage taken by ice-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Wind Resistance (風ダメージ減)==
Wind resistance (風ダメージ減) reduces the amount of damage taken by wind-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Thunder Resistance (雷ダメージ減)==
Thunder resistance (雷ダメージ減) reduces the amount of damage taken by thunder-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Earth Resistance (土ダメージ減)==
Earth resistance (土ダメージ減) reduces the amount of damage taken by earth-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Dark Resistance (闇ダメージ減)==
Dark resistance (闇ダメージ減) reduces the amount of damage taken by dark-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Light Resistance (光ダメージ減)==
Light resistance (光ダメージ減) reduces the amount of damage taken by light-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Sleep Guard (眠りガード)==
ResistsSleep guard (眠りガード) resists any spells or skills that inflict the sleep status. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Paralyze Guard (マヒガード)==
ResistsParalyze guard (マヒガード) resists any spells or skills that inflict the paralysis status. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
==Blind Dazzle Guard (幻惑ガード)==
ResistsDazzle guard (幻惑ガード) resists any spells or skills that inflict the bedazzlement status. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Confuse Guard (混乱ガード)==
ResistsConfuse guard (混乱ガード) resists any spells or skills that inflict the confusion status. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Poison Guard (どくガード)==
ResistsPoison guard (どくガード) resists any spells or skills that inflict the poison or envenom statuses. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Seal Guard (封印ガード)==
ResistsSeal guard (封印ガード) resists any spells or skills that inflict the seal skills or seal spells statues. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Death Guard (即死ガード)==
ResistsDeath guard (即死ガード) resists any spells or skills that inflict instant death. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Curse Guard (呪いガード)==
ResistsCurse guard (呪いガード) resists any spells or skills that inflict the curse status. It can be increased from equipment and accessories, as well as from some passive bonuses.
 
== Charm Guard (魅了ガード)==
ResistsCharm guard (魅了ガード) resists any spells or skills that inflict the charm status. It can be increased from accessories and some passive bonuses.
 
== Surprise Guard (おびえガード)==
DecreasesSurprise guard (おびえガード) decreases the chance that you will be caught off guard by enemies at the beginning of a battle. It can be increased from equipment and some passive bonuses.
 
== Dance Guard (踊りガード)==
ResistsDance guard (踊りガード) resists any spells or skills that inflict the dancing status. It can be increased from equipment and some passive bonuses.
 
== Knockdown Guard (転びガード)==
ResistsKnockdown guard (転びガード) resists any spells or skills that inflict the knockdown status. It can be increased from equipment and some passive bonuses.
 
== Debilitation Resistance (各弱体系耐性)==
ResistsDebilitation resistance (各弱体系耐性) resists any spells or skills that would lower your stats, such as attack and defense. It can be increased from accessories and some passive bonuses.
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