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Stats directly increase your character's differing strengths, such as physical power or magical prowess.
Stats directly increase your character's differing strengths, such as physical power or magical prowess.


==Hit Points (HP)==
== Hit Points ==
Hit points are a measure of your character's life force and is one of the most important stats in the game. HP can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.
Hit points (HP) are a measure of your character's life force and is one of the most important stats in the game. HP can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.


==Magic Points (MP)==
== Magic Points ==
Magic points allow you to execute skills and cast spells. If you have insufficient MP when trying to use a skill or spell, you will not be able to use it. MP can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.
Magic points (MP) allow you to execute skills and cast spells. If you have insufficient MP when trying to use a skill or spell, you will not be able to use it. MP can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.


==Strength (ちから)==
== Strength ==
Strength determines the damage you deal with most physical attacks and skills. Your attack stat is added to your strength to determine your total strength. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on equipment.
Strength (ちから) determines the damage you deal with most physical attacks and skills. Your attack stat is added to your strength to determine your total strength. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on equipment.


==Resilience (みのまもり)==
== Resilience ==
Resilience determines how much damage you receive from physical-based attacks and skills. The higher it is, the less damage you will take. Your defense stat is added to your resilience to determine the final value. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on equipment.
Resilience (みのまもり) determines how much damage you receive from physical-based attacks and skills. The higher it is, the less damage you will take. Your defense stat is added to your resilience to determine the final value. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on equipment.


==Agility (すばやさ)==
== Agility ==
Agility determines the interval between each of your turns and your chance to evade attacks. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.
Agility (すばやさ) determines the interval between each of your turns and your chance to evade attacks. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.


==Deftness (きようさ)==
== Deftness ==
Deftness increases the chance your attacks will be critical and your spells will go haywire. It also affects the success rate of certain skills like the Thief's Half Inch (ぬすむ), as well as increasing the chance of afflicting ailments on enemies. Furthermore, it has special interactions with certain skills, such as dictating the damage dealt by a Ranger's wolf skills, a Thief's bomb skills, and a Pirate's cannon skills. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.
Deftness (きようさ) increases the chance your attacks will be critical and your spells will go haywire. It also affects the success rate of certain skills like the Thief's Half Inch (ぬすむ), as well as increasing the chance of afflicting ailments on enemies. Furthermore, it has special interactions with certain skills, such as dictating the damage dealt by a Ranger's wolf skills, a Thief's bomb skills, and a Pirate's cannon skills. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.


==Magical Might (こうげき魔力)==
== Magical Might ==
Magical might increases the damage dealt by attack spells. It can be increased by leveling up, through passive skills, by consuming stat seeds, and from some equipment and accessories.
Magical might (こうげき魔力) increases the damage dealt by attack spells. It can be increased by leveling up, through passive skills, by consuming stat seeds, and from some equipment and accessories.


==Magical Mending (かいふく魔力)==
== Magical Mending ==
Magical mending increases the amount recovered by recovery skills and spells, as well as increasing the success rate of revival skills and spells. It can be increased by leveling up, through passive skills, by consuming stat seeds, and from some equipment and accessories.
Magical mending (かいふく魔力) increases the amount recovered by recovery skills and spells, as well as increasing the success rate of revival skills and spells. It can be increased by leveling up, through passive skills, by consuming stat seeds, and from some equipment and accessories.


==Charm (みりょく)==
== Charm ==
Charm is added to your style stat to dictate its final value. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on any equipment.
Charm (みりょく) is added to your style stat to dictate its final value. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on any equipment.


==Weight (おもさ)==
== Weight ==
Weight dictates how heavy you are during the course of a battle. The heavier you are, the harder it is for monsters to push you and the easier it is for you to push monsters who weigh less. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.
Weight (おもさ) dictates how heavy you are during the course of a battle. The heavier you are, the harder it is for monsters to push you and the easier it is for you to push monsters who weigh less. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.


==Attack (こうげき力)==
== Attack ==
Attack is added to your strength stat to dictate its final value. It is mainly found on equipment and accessories, and can also be increased by weapon skill bonuses.
Attack (こうげき力) is added to your strength stat to dictate its final value. It is mainly found on equipment and accessories, and can also be increased by weapon skill bonuses.


==Defense (しゅび力)==
== Defense ==
Defense is added to your resilience stat to dictate its final value. It is mainly found on equipment, and can be increased from shield skill bonuses.
Defense (しゅび力) is added to your resilience stat to dictate its final value. It is mainly found on equipment, and can be increased from shield skill bonuses.


==Style (おしゃれさ)==
== Style ==
Style dictates your attractiveness in battle, increasing the chance that enemies will become enthralled by you. It also affects the potency of the Hustle Dance (ハッスルダンス) skills, as well as increasing the success chance of skills such as Scandal Eyes (スキャンダル) and Pink Typhoon (ピンクタイフーン). Your charm stat is added to your style to determine its final value. It is only found on equipment.
Style (おしゃれさ) dictates your attractiveness in battle, increasing the chance that enemies will become enthralled by you. It also affects the potency of the Hustle Dance (ハッスルダンス) skills, as well as increasing the success chance of skills such as Scandal Eyes (スキャンダル) and Pink Typhoon (ピンクタイフーン). Your charm stat is added to your style to determine its final value. It is only found on equipment.


='''Resistances'''=
='''Resistances'''=
Resistances increase your ability to reduce damage taken from different elemental attributes or to resist ailments inflicted by enemies. Resistances are percentage based, so reaching 100% will completely nullify damage of that type or grant complete protection against an ailment. A resistance caps at 100%, so having any resistance above 100% will confer no benefits.
Resistances increase your ability to reduce damage taken from different elemental attributes or to resist ailments inflicted by enemies. Resistances are percentage based, so reaching 100% will completely nullify damage of that type or grant complete protection against an ailment. A resistance caps at 100%, so having any resistance above 100% will confer no benefits.


==Spell Resistance (呪文ダメージ減)==
== Spell Resistance ==
Spell resistance reduces the amount of damage taken by attack spells. It can be increased from equipment and accessories, as well as from some passive bonuses.
Spell (呪文ダメージ減) resistance reduces the amount of damage taken by attack spells. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Breath Resistance (ブレスダメージ減)==
== Breath Resistance ==
Breath resistance reduces the amount of damage taken by breath attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
Breath resistance (ブレスダメージ減) reduces the amount of damage taken by breath attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Fire Resistance (炎ダメージ減)==
== Fire Resistance ==
Fire resistance reduces the amount of damage taken by fire-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
Fire resistance (炎ダメージ減) reduces the amount of damage taken by fire-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Ice Resistance (氷ダメージ減)==
== Ice Resistance ==
Ice resistance reduces the amount of damage taken by ice-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
Ice resistance (氷ダメージ減) reduces the amount of damage taken by ice-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Wind Resistance (風ダメージ減)==
== Wind Resistance ==
Wind resistance reduces the amount of damage taken by wind-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
Wind resistance (風ダメージ減) reduces the amount of damage taken by wind-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Thunder Resistance (雷ダメージ減)==
== Thunder Resistance ==
Thunder resistance reduces the amount of damage taken by thunder-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
Thunder resistance (雷ダメージ減) reduces the amount of damage taken by thunder-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Earth Resistance (土ダメージ減)==
== Earth Resistance ==
Earth resistance reduces the amount of damage taken by earth-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
Earth resistance (土ダメージ減) reduces the amount of damage taken by earth-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Dark Resistance (闇ダメージ減)==
== Dark Resistance ==
Dark resistance reduces the amount of damage taken by dark-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
Dark resistance (闇ダメージ減) reduces the amount of damage taken by dark-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Light Resistance (光ダメージ減)==
== Light Resistance ==
Light resistance reduces the amount of damage taken by light-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.
Light resistance (光ダメージ減) reduces the amount of damage taken by light-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Sleep Guard (眠りガード)==
== Sleep Guard ==
Resists any spells or skills that inflict the sleep status. It can be increased from equipment and accessories, as well as from some passive bonuses.
Sleep guard (眠りガード) resists any spells or skills that inflict the sleep status. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Paralyze Guard (マヒガード)==
== Paralyze Guard ==
Resists any spells or skills that inflict the paralysis status. It can be increased from equipment and accessories, as well as from some passive bonuses.
Paralyze guard (マヒガード) resists any spells or skills that inflict the paralysis status. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Blind Guard (幻惑ガード)==
== Blind Guard ==
Resists any spells or skills that inflict the bedazzlement status. It can be increased from equipment and accessories, as well as from some passive bonuses.
Blind guard (幻惑ガード) resists any spells or skills that inflict the bedazzlement status. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Confuse Guard (混乱ガード)==
== Confuse Guard ==
Resists any spells or skills that inflict the confusion status. It can be increased from equipment and accessories, as well as from some passive bonuses.
Confuse guard (混乱ガード) resists any spells or skills that inflict the confusion status. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Poison Guard (どくガード)==
== Poison Guard ==
Resists any spells or skills that inflict the poison or envenom statuses. It can be increased from equipment and accessories, as well as from some passive bonuses.
Poison guard (どくガード) resists any spells or skills that inflict the poison or envenom statuses. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Seal Guard (封印ガード)==
== Seal Guard ==
Resists any spells or skills that inflict the seal skills or seal spells statues. It can be increased from equipment and accessories, as well as from some passive bonuses.
Seal guard (封印ガード) resists any spells or skills that inflict the seal skills or seal spells statues. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Death Guard (即死ガード)==
== Death Guard ==
Resists any spells or skills that inflict instant death. It can be increased from equipment and accessories, as well as from some passive bonuses.
Death guard (即死ガード) resists any spells or skills that inflict instant death. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Curse Guard (呪いガード)==
== Curse Guard ==
Resists any spells or skills that inflict the curse status. It can be increased from equipment and accessories, as well as from some passive bonuses.
Curse guard (呪いガード) resists any spells or skills that inflict the curse status. It can be increased from equipment and accessories, as well as from some passive bonuses.


==Charm Guard (魅了ガード)==
== Charm Guard ==
Resists any spells or skills that inflict the charm status. It can be increased from accessories and some passive bonuses.
Charm guard (魅了ガード) resists any spells or skills that inflict the charm status. It can be increased from accessories and some passive bonuses.


==Surprise Guard (おびえガード)==
== Surprise Guard ==
Decreases the chance that you will be caught off guard by enemies at the beginning of a battle. It can be increased from equipment and some passive bonuses.
Surprise guard (おびえガード) decreases the chance that you will be caught off guard by enemies at the beginning of a battle. It can be increased from equipment and some passive bonuses.


==Dance Guard (踊りガード)==
== Dance Guard ==
Resists any spells or skills that inflict the dancing status. It can be increased from equipment and some passive bonuses.
Dance guard (踊りガード) resists any spells or skills that inflict the dancing status. It can be increased from equipment and some passive bonuses.


==Knockdown Guard (転びガード)==
== Knockdown Guard ==
Resists any spells or skills that inflict the knockdown status. It can be increased from equipment and some passive bonuses.
Knockdown guard (転びガード) resists any spells or skills that inflict the knockdown status. It can be increased from equipment and some passive bonuses.


==Debilitation Resistance (各弱体系耐性)==
== Debilitation Resistance ==
Resists any spells or skills that would lower your stats, such as attack and defense. It can be increased from accessories and some passive bonuses.
Debilitation resistance (各弱体系耐性) resists any spells or skills that would lower your stats, such as attack and defense. It can be increased from accessories and some passive bonuses.

Revision as of 20:40, 17 March 2024

A character's Attributes (つよさ) define what your character excels at as well as what they do not. Differing vocation types will have different types of attributes that they favor, such as melee-focused vocations desiring high strength and attack power, and magic based classes favoring magical might. Attributes can also increase your resistance to differing damage types and ailments.

Stats

Stats directly increase your character's differing strengths, such as physical power or magical prowess.

Hit Points

Hit points (HP) are a measure of your character's life force and is one of the most important stats in the game. HP can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.

Magic Points

Magic points (MP) allow you to execute skills and cast spells. If you have insufficient MP when trying to use a skill or spell, you will not be able to use it. MP can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.

Strength

Strength (ちから) determines the damage you deal with most physical attacks and skills. Your attack stat is added to your strength to determine your total strength. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on equipment.

Resilience

Resilience (みのまもり) determines how much damage you receive from physical-based attacks and skills. The higher it is, the less damage you will take. Your defense stat is added to your resilience to determine the final value. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on equipment.

Agility

Agility (すばやさ) determines the interval between each of your turns and your chance to evade attacks. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.

Deftness

Deftness (きようさ) increases the chance your attacks will be critical and your spells will go haywire. It also affects the success rate of certain skills like the Thief's Half Inch (ぬすむ), as well as increasing the chance of afflicting ailments on enemies. Furthermore, it has special interactions with certain skills, such as dictating the damage dealt by a Ranger's wolf skills, a Thief's bomb skills, and a Pirate's cannon skills. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.

Magical Might

Magical might (こうげき魔力) increases the damage dealt by attack spells. It can be increased by leveling up, through passive skills, by consuming stat seeds, and from some equipment and accessories.

Magical Mending

Magical mending (かいふく魔力) increases the amount recovered by recovery skills and spells, as well as increasing the success rate of revival skills and spells. It can be increased by leveling up, through passive skills, by consuming stat seeds, and from some equipment and accessories.

Charm

Charm (みりょく) is added to your style stat to dictate its final value. It can be increased by leveling up, through passive bonuses, and by consuming stat seeds. It is not found on any equipment.

Weight

Weight (おもさ) dictates how heavy you are during the course of a battle. The heavier you are, the harder it is for monsters to push you and the easier it is for you to push monsters who weigh less. It can be increased by leveling up, through passive bonuses, by consuming stat seeds, and from some equipment and accessories.

Attack

Attack (こうげき力) is added to your strength stat to dictate its final value. It is mainly found on equipment and accessories, and can also be increased by weapon skill bonuses.

Defense

Defense (しゅび力) is added to your resilience stat to dictate its final value. It is mainly found on equipment, and can be increased from shield skill bonuses.

Style

Style (おしゃれさ) dictates your attractiveness in battle, increasing the chance that enemies will become enthralled by you. It also affects the potency of the Hustle Dance (ハッスルダンス) skills, as well as increasing the success chance of skills such as Scandal Eyes (スキャンダル) and Pink Typhoon (ピンクタイフーン). Your charm stat is added to your style to determine its final value. It is only found on equipment.

Resistances

Resistances increase your ability to reduce damage taken from different elemental attributes or to resist ailments inflicted by enemies. Resistances are percentage based, so reaching 100% will completely nullify damage of that type or grant complete protection against an ailment. A resistance caps at 100%, so having any resistance above 100% will confer no benefits.

Spell Resistance

Spell (呪文ダメージ減) resistance reduces the amount of damage taken by attack spells. It can be increased from equipment and accessories, as well as from some passive bonuses.

Breath Resistance

Breath resistance (ブレスダメージ減) reduces the amount of damage taken by breath attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.

Fire Resistance

Fire resistance (炎ダメージ減) reduces the amount of damage taken by fire-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.

Ice Resistance

Ice resistance (氷ダメージ減) reduces the amount of damage taken by ice-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.

Wind Resistance

Wind resistance (風ダメージ減) reduces the amount of damage taken by wind-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.

Thunder Resistance

Thunder resistance (雷ダメージ減) reduces the amount of damage taken by thunder-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.

Earth Resistance

Earth resistance (土ダメージ減) reduces the amount of damage taken by earth-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.

Dark Resistance

Dark resistance (闇ダメージ減) reduces the amount of damage taken by dark-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.

Light Resistance

Light resistance (光ダメージ減) reduces the amount of damage taken by light-based attacks. It can be increased from equipment and accessories, as well as from some passive bonuses.

Sleep Guard

Sleep guard (眠りガード) resists any spells or skills that inflict the sleep status. It can be increased from equipment and accessories, as well as from some passive bonuses.

Paralyze Guard

Paralyze guard (マヒガード) resists any spells or skills that inflict the paralysis status. It can be increased from equipment and accessories, as well as from some passive bonuses.

Blind Guard

Blind guard (幻惑ガード) resists any spells or skills that inflict the bedazzlement status. It can be increased from equipment and accessories, as well as from some passive bonuses.

Confuse Guard

Confuse guard (混乱ガード) resists any spells or skills that inflict the confusion status. It can be increased from equipment and accessories, as well as from some passive bonuses.

Poison Guard

Poison guard (どくガード) resists any spells or skills that inflict the poison or envenom statuses. It can be increased from equipment and accessories, as well as from some passive bonuses.

Seal Guard

Seal guard (封印ガード) resists any spells or skills that inflict the seal skills or seal spells statues. It can be increased from equipment and accessories, as well as from some passive bonuses.

Death Guard

Death guard (即死ガード) resists any spells or skills that inflict instant death. It can be increased from equipment and accessories, as well as from some passive bonuses.

Curse Guard

Curse guard (呪いガード) resists any spells or skills that inflict the curse status. It can be increased from equipment and accessories, as well as from some passive bonuses.

Charm Guard

Charm guard (魅了ガード) resists any spells or skills that inflict the charm status. It can be increased from accessories and some passive bonuses.

Surprise Guard

Surprise guard (おびえガード) decreases the chance that you will be caught off guard by enemies at the beginning of a battle. It can be increased from equipment and some passive bonuses.

Dance Guard

Dance guard (踊りガード) resists any spells or skills that inflict the dancing status. It can be increased from equipment and some passive bonuses.

Knockdown Guard

Knockdown guard (転びガード) resists any spells or skills that inflict the knockdown status. It can be increased from equipment and some passive bonuses.

Debilitation Resistance

Debilitation resistance (各弱体系耐性) resists any spells or skills that would lower your stats, such as attack and defense. It can be increased from accessories and some passive bonuses.