Warrior

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Overview
Usable Weapons: Swords, Greatswords, Axes, Shields Roles: Walling, Debuffing, Damage Dealer Recommended Weapons: Swords, Shields

The Warrior (戦士) is one of the six starting vocations and focuses on sustaining damage and hindering enemies. They provides high HP and physical power, but don't have access to spells and have low agility, meaning there is a longer duration in between their turns. Their coup-de-grace is Critical Claim (会心必中), which deals a guaranteed critical hit to a target and any nearby enemies for massive damage that cannot be resisted. Their vocation proof gives them a chance to execute an attack or a skill a second time immediately after the first.

Strategy
The Warrior's speciality lies in being able to hinder enemies with their unique skills. Their exclusive Attack Attacker (やいばくだき) True Attack Attacker(真やいばくだき) skills are very important, as they can reduce the amount of damage enemies can deal by quite a significant amount. Their Body Slam (たいあたり) and Charge Tackle (チャージタックル) can completely stun enemies, allowing for set-ups or a chance to recover in tougher battles. If you use Axes, you'll have access to the exclusive Scrap Mettle+ (鉄甲斬・改) that can lower an enemy's attack, defense, and action interval.

Warriors have high HP and Defense, making them obvious front liners. They can assist in walling, but won't be as good at it as the Paladin. When equipped with a Shield, they have access to improved version of Whipping Boy, that allows them to take damage in place of another party member while still being able to move and execute other actions.

Vocation Quests
Quest 52 - The Trials of an Old Man (とある老行者の試練) Quest 53 - The Road to Shura (修羅への道) Quest 54 - Boundaries with Darkness (闇との境界) Quest 55 - The End of Strength (強さの果て) Quest 56 - The Real Enemy is...(真の敵は)

Vocation Tree Skills
NOTE: Any skill with a（専）is an "exclusive" skill, meaning it only applies to the current class.