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Ancient Zelmea: Difference between revisions

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(Initial Zelmea page. Will add more)
 
(fixed formatting)
 
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|B15F
|B19F
|Adventurer Jiguro may appear.<br>Red Abyss Scales may appear.
Red Abyss Scales become obtainable.
|-
|B20F
Line 115 ⟶ 114:
|Starting point of a floor. Examine this to leave and surrender any Abyss Orbs you've collected.
|-
|[[File:DQX Zelmea Scale Icon.jpg]] [[File:DQX Zelmea Scale 2 Icon.jpg]][[File:DQX Zelmea Scale 3 Icon.jpg]] [[File:DQX Zelmea Red Scale Icon.jpg]]
|Contains Abyss Scales indicated by the number in the icon. Collecting an Abyss Scale will reveal the icon of a random unexplored room.
[[File:DQX Zelmea Scale 3 Icon.jpg]] [[File:DQX Zelmea Red Scale Icon.jpg]]
|Contains Abyss Scales indicated by the number in the icon. Collecting an Abyss Scale will reveal
the icon of a random unexplored room.
|-
|[[File:DQX Zelmea Chest Icon.jpg]] [[File:DQX Zelmea Chest 2 Icon.jpg]]
Line 125 ⟶ 122:
|-
|[[File:DQX Zelmea Exit Icon.jpg]]
|Allows you to go to the next floor down. Each floor you descend reduces your Max HP for the remainder of the exploration.
exploration.
|-
|[[File:DQX Zelmea Mirror Icon.jpg]]
|Allows you to choose an unexplored room on the map and check if there's anything inside. If a chosen room has nothing, you can choose again. Starting from B20F, this becomes the Mysterious Mirror, which will improve the contents of a chosen room.
nothing, you can choose again. Starting from B20F, this becomes the Mysterious Mirror, which will improve the
contents of a chosen room.
|-
|[[File:DQX Zelmea Crankiid Icon.jpg]]
|A room containing 1 to 2 [[Crankiid|Crankiids]]<nowiki/>s, which drop Zelmea Crests.
|-
|[[File:DQX Zelmea Enemy Icon.jpg]] [[File:DQX Zelmea Boss Icon.jpg]]
|A room containing an enemy (orange icon) or boss (red icon) and treasure chests. You will not be able to open any treasure chests or the doors to other rooms until the enemies are defeated.
treasure chests or the doors to other rooms until the enemies are defeated.
|-
|[[File:DQX Zelmea Passage Icon.jpg]]
|Brings you to the Passage Between, a special room with a difficult boss. Defeating this boss will grant you 3-4 shiny treasure chests.
treasure chests.
|-
|[[File:DQX Zelmea Unknown Icon.jpg]]
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|-
|Blue
|Allows you to specify the type of equipment you want to appear on the following floor. (Head, chest, hands, legs, feet) Chests on the next floor will only contain equipment of this slot.
(Head, chest, hands, legs, feet) Chests on the next floor will only contain equipment
of this slot.
|Recommended.
|-
|Yellow
|Specify the type of monsters that appear on the next floor. Choosing "EXP" will cause Metal monsters to appear, and choosing "Gold" will cause Gold monsters to appear.
Metal monsters to appear, and choosing "Gold" will cause Gold monsters to appear.
|Not recommended.
|-
|Red
|The following floor will have many boss monsters, which will give you a lot of shiny treasure chests.
treasure chests.
|Depends on your situation.
|-
|White
|The next floor will be a bonus floor with many glowing treasure chests that are easy to acquire.
easy to acquire.
|Highly recommended.
|}
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