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Druid: Difference between revisions

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==Strategy==
The druid can use the ability げんま召喚 (Genma shōkan) or Summon Genma to summon one of its 4 minions. The summons each have different abilities they can use during combat, and act as an AI controlled fifth party member that doesn't have HP and MP and cannot be targeted by the enemy's attacks. Selecting the ability Summon Genma itself will open a list where the druid can choose which Genma to summon, or they can use each Genma's summoning skill instead.
The druid also has access to the ability げんま解放 (Genma kaihō) or Genma Release, which makes the Genma perform it's special ability.
 
*Please keep in mind that the party can only have 1 summon active at a time and each summon lasts for 2 minutes before it disappears and needs to be re-summoned using the ability.
*Because the Genmas are untargetable, they are also not able to push or block the enemy from moving.
*In case everyone in the party dies besides the Genma, the battle is considered to be lost.
*If another druid attempts to summon a Genma while one is active, the former will disappear and the new Genma will be summoned instead.
*Genmas come with a fixed level of 90 and can later be upgraded up to level 110 by completing quests.
 
 
The 4 summons are as follows:
 
'''カカロン (Kakaron)'''
''Skills''
{| class="wikitable"
|-
| ベホイム (''Behoimu'') || Moreheal || Restores approximately 500 HP to one ally.
|-
| ベホマラー (''Behomarā'') || Multiheal || Restores approximately 400 HP to all allies.
|-
| ザオリク (''Zaoriku'') || Kazing || Revives an ally at 50% HP.
|-
| スクルト (''Sukuruto'') || Kabuff || Increases the defense power of allies around the caster by one level (20%) for 120 seconds.
|-
| フバーハ (''Fubāha'') || Insulatle || Increases the breath resistance of allies around the caster by one level (20%) for 120 seconds.
|-
| マヒャド (''Mahyado'') || Kacrack || Deals approximately 300 ice damage to one enemy and the surrounding area of enemies.
|}
 
Kakaron's Release Genma ability is called Healing Aura (ヒーリングオーラ) which revives all nearby allies with 15% HP, heals all negative status effects of nearby allies and raises party's defence and breath damage resistance by one step.
*Level 100: +5% healing magic effect, support spell effect x2
*Level 110: +10% healing magic effect, Healing Aura II (healing effect up)
 
==Class Quests==
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