Quest 68: Difference between revisions

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[[File:YarnNPC.png|thumb|right|Yarn from Julet Town D-6]]
[[File:YarnNPC.png|thumb|right|Yarn (ヤーン)]]
==Quest 68 - Second Trial (弐の試練)==
[[Quest 67|<- Prev Quest]] <div style='text-align: right; float:right'>[[Quest 69|Next Quest ->]]</div>
Location: [[Julet Town]] (ジュレットの町)
NPC: Yarn in D-6 [[Julet Town]]
Requirement: Martial Artist Lv30 or above
Initial Reward: 1 Strength Ring & 4 Exp. Scrolls (MRT)
Replay Reward: 2 Green Eyes
EXP/Fame: 4140P / 69P

Note: You need to have the skill "Psyche Up" (ためる ''Tameru'') unlocked by adding 4 SP on the Focus Skill Tree to progress through this quest, this move raises one tension level to your character.
[[File:BeloNago.jpg|thumb|Terror tabby (ベロニャーゴ)|right]]
[[File:BeloNago.jpg|thumb|Terror tabby (ベロニャーゴ)|right]]
{{Quest
|Quest Name= Quest 68 - Second Trial (弐の試練)
|Location= [[Julet Town]] (ジュレットの町)
|Starting NPC= Yarn (ヤーン)
|Requirements= [[Martial Artist]] Lv30 or above
|Reward= 1 Strength Ring<br>4 Exp. Scrolls (MRT)<br>+20 Skill Points in all Martial Artist skills
|Replay= 2 Green Eye
|EXP/Fame= 4140 / 69
|Previous= Quest 67
|Next= Quest 69
}}
* Talk to Yarn in D-6 [[Julet Town]] to accept the quest, and receive the Key Item (超天遊戯-弐の書''Chō ten yūgi -ni no sho-'').
* Use the Key Item to read about your next objective.
* Go to [[Glitter Windmill Tower]] and a event cutscene will happen.
**To reach [[Glitter Windmill Tower]], come to [[Town of Orphea]] by train, exit from the west door to [[Orphea Region West]] -> [[Windmill Hill]] -> [[Glitter Windmill Tower]]
* Exit, go to [[Windmill Hill]] and '''defeat 5 Terror Tabby (ベロニャーゴ) by dealing the last blow to every one of them with tension raised (use Psyche Up here!).'''
**Terror Tabby can be found near G5, G6 in the current map.
**'''You need to have the skill "Psyche Up" (ためる ''Tameru'')''' unlocked by adding 4 SP on [[Martial Artist]]'s exclusive skill tree, to progress through this quest
* Go back to Julet Town and speak to Yarn to clear the quest.





Note:
* Talk to Yarn in Julet Town D-6 to accept the quest and receive the Key Item (超天遊戯-弐の書-- ''Chō ten yūgi - ni no sho -'').
* Use the Key Item to read about your next hinted objective.
* A event cutscene will happen when you go to [[Glitter Windmill Tower]]


Note: If you haven't been familiar with the [[Pukuland Continent]] yet, you can reach [[Glitter Windmill Tower]] from [[Town of Orphea]] by train, exit from the west door to [[Orphea Region West]], then to [[Windmill Hill]], and finally to [[Glitter Windmill Tower]]
* '''Go back to [[Windmill Hill]] and defeat 5 Terror tabby (ベロニャーゴ) by dealing the last blow to every one of them with tension raised (use Psyche Up here!).'''
* Go back to talk to Yarn in Julet Town to clear the quest.
* Go back to talk to Yarn in Julet Town to clear the quest.