Skill List: Difference between revisions
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| ネメシスエッジ (''Nemeshisuejji'') || Nemesis Edge || ? || Deals an attack to a single target and its surroundings that deals 5 times damage. || 8 || I(80/160) II(50/100) || 200p* |
| ネメシスエッジ (''Nemeshisuejji'') || Nemesis Edge || ? || Deals an attack to a single target and its surroundings that deals 5 times damage. || 8 || I(80/160) II(50/100) || 200p* |
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===Claw Skills=== |
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Usable by Martial Artists, Thieves, Monster Masters, and Rangers. |
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{| class="wikitable" |
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! Japanese Name !! Japanese Translated !! English Name !! Description !! MP Cost !! Charge Time !! SP Needed |
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| ウィングブロウ (''Uinguburou'') || Wing Blow || ? || Deals a wind-attribute attack to a single target that deals 2 times damage, and additional damage based on level. || 3 || - || 3p |
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| 裂鋼拳 (''?'') || Cracked Steel Fist || ? || Deals an attack to a single target that deals 1.5 times damage to machine-type monsters. || 1 || - || 13p |
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| 必中拳 (''Hitchūken'') || Target Hitting Fist || ? || Deals an attack to a single target that will always hit. || 2 || - || 35p |
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| タイガークロー (''Taigākurō'') || Tiger Claw || ? || Deals three attacks to a single target. Each hit deals 1.3 times damage. || 5 || - || 58p |
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| ゴールドフィンガー (''Gōrudofingā'') || Gold Finger || ? || Deals an attack to a single target that deals 2.3 times damage, and removes any positive status effects on the enemy. || 12 || - || 100p |
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| サイクロンアッパー (''Saikuronappā'') || Cyclone Upper || ? || Deals a wind-attribute attack to a single target that deals about 330 to 360 damage, and additional damage based on level. || 5 || 25/45 || 120p |
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| ライガークラッシュ (''Raigākurasshu'') || Liger Crash || ? || Deals five attacks to a single target. Each hit deals 2.5 times damage. || 8 || 30/65 || 140p |
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| 牙神昇誕 (''?'') || Fang God Birth || ? || Grants the user the effect of "戦鬼の乱れ舞 2段階". This increases the user's attack power by 60 for 60 seconds. || 5 || I(60/180) II(40/140) III(30/100) || 180p* |
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| ゴッドスマッシュ (''Goddosumashhu'') || God Smash || ? || Deals a light-based attack to all enemies in front of you, ignoring their defense. Damage is based on attack power. || 10 || I(-/160) II(50/100) || 200p* |
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