Spirit: Difference between revisions
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==カカロン |
==カカロン(Kakaron) Klashmi== |
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[[File:Genma1.jpg|thumb]] |
[[File:Genma1.jpg|thumb]] |
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''Skills'' |
''Skills'' |
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Klashmi's Release Genma ability is called Healing Aura (ヒーリングオーラ) which revives all nearby allies with 15% HP, heals all negative status effects of nearby allies and raises party's defence and breath damage resistance by one step. |
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*Level 100: +5% healing magic effect, support spell effect x2 |
*Level 100: +5% healing magic effect, support spell effect x2 |
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*Level 110: +10% healing magic effect, Healing Aura II (healing effect up) |
*Level 110: +10% healing magic effect, Healing Aura II (healing effect up) |
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==クシャラミ |
==クシャラミ(Kusharami) Kamushki== |
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[[File:Genma2.jpg|thumb]] |
[[File:Genma2.jpg|thumb]] |
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''Skills'' |
''Skills'' |
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Kamushki's Release Genma ability is called Ikusagami no Mai (戦神の舞) or War God's Dance and raises party's attack, healing and makes spell-casting faster. |
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'''Level 100:''' |
'''Level 100:''' |
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*shortens action interval |
*shortens action interval |
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==バルバルー |
==バルバルー(Barubarū) Blamara== |
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[[File:Genma3.jpg|thumb]] |
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''Skills'' |
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{| class="wikitable" |
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| はやぶさ斬り (''Hayabusagiri'') || Hayabusa Slash || Deals two attacks to a single target for 0.75 times damage. |
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| 超はやぶさ斬り (''Chōhayabusagiri'') || Super Hayabusa Slash || Deals four attacks to a single target for 0.60 times damage. |
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| 甲殻両断斬り (''Kōkaku ryōdan giri'') || Shell bisection slash || Deals two attacks to a single target for 0.60 times damage and reduces their defense by one step |
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| 爪牙根絶斬り (''Sōga konzetsu giri'') || Claws and fangs extermination slash || Deals two attacks to a single target for 0.60 times damage and reduces their attack power by one step |
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| ベホイミ (''Behoimi'') || Midheal || Restores approximately 320 HP to an ally. |
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| ザオ (''Zao'') || Zin || Revives an ally at 1 HP. |
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Blamara's Genma Release ability is called Kengi Ranbu (剣技乱舞) or Swordsman Boisterous Dance and attacks an enemy 6 times. |
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'''Level 100:''' |
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*Base power +50 |
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*+2% critical rate |
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'''Level 110:''' |
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*Base power+ 300 |
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*+5% critical rate |
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*10% chance of not consuming a turn |
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*Kengi Ranbu II (剣技乱舞II) damage increases |
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*shortens action interval |
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*action pattern changed (increases the frequency of offensive actions) |
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==ドメディ |
==ドメディ(Domedi) Damninui== |