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==カカロン |
==カカロン(Kakaron) Klashmi== |
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[[File:Genma1.jpg|thumb]] |
[[File:Genma1.jpg|thumb]] |
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''Skills'' |
''Skills'' |
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Klashmi's Release Genma ability is called Healing Aura (ヒーリングオーラ) which revives all nearby allies with 15% HP, heals all negative status effects of nearby allies and raises party's defence and breath damage resistance by one step. |
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*Level 100: +5% healing magic effect, support spell effect x2 |
*Level 100: +5% healing magic effect, support spell effect x2 |
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*Level 110: +10% healing magic effect, Healing Aura II (healing effect up) |
*Level 110: +10% healing magic effect, Healing Aura II (healing effect up) |
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==クシャラミ |
==クシャラミ(Kusharami) Kamushki== |
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[[File:Genma2.jpg|thumb]] |
[[File:Genma2.jpg|thumb]] |
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''Skills'' |
''Skills'' |
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Kamushki's Release Genma ability is called Ikusagami no Mai (戦神の舞) or War God's Dance and raises party's attack, healing and makes spell-casting faster. |
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'''Level 100:''' |
'''Level 100:''' |
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*shortens action interval |
*shortens action interval |
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==バルバルー |
==バルバルー(Barubarū) Blamara== |
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[[File:Genma3.jpg|thumb]] |
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''Skills'' |
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{| class="wikitable" |
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| はやぶさ斬り (''Hayabusagiri'') || Hayabusa Slash || Deals two attacks to a single target for 0.75 times damage. |
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| 超はやぶさ斬り (''Chōhayabusagiri'') || Super Hayabusa Slash || Deals four attacks to a single target for 0.60 times damage. |
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| 甲殻両断斬り (''Kōkaku ryōdan giri'') || Shell bisection slash || Deals two attacks to a single target for 0.60 times damage and reduces their defense by one step |
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| 爪牙根絶斬り (''Sōga konzetsu giri'') || Claws and fangs extermination slash || Deals two attacks to a single target for 0.60 times damage and reduces their attack power by one step |
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| ベホイミ (''Behoimi'') || Midheal || Restores approximately 320 HP to an ally. |
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| ザオ (''Zao'') || Zin || Revives an ally at 1 HP. |
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Blamara's Genma Release ability is called Kengi Ranbu (剣技乱舞) or Swordsman Boisterous Dance and attacks an enemy 6 times. |
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'''Level 100:''' |
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*Base power +50 |
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*+2% critical rate |
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'''Level 110:''' |
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*Base power+ 300 |
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*+5% critical rate |
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*10% chance of not consuming a turn |
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*Kengi Ranbu II (剣技乱舞II) damage increases |
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*shortens action interval |
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*action pattern changed (increases the frequency of offensive actions) |
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==ドメディ |
==ドメディ(Domedi) Damninui== |
Revision as of 22:40, 10 March 2022
カカロン(Kakaron) Klashmi
Skills
ベホイム (Behoimu) | Moreheal | Restores approximately 500 HP to one ally. |
ベホマラー (Behomarā) | Multiheal | Restores approximately 400 HP to all allies. |
ザオリク (Zaoriku) | Kazing | Revives an ally at 50% HP. |
スクルト (Sukuruto) | Kabuff | Increases the defense power of allies around the caster by one level (20%) for 120 seconds. |
フバーハ (Fubāha) | Insulatle | Increases the breath resistance of allies around the caster by one level (20%) for 120 seconds. |
マヒャド (Mahyado) | Kacrack | Deals approximately 300 ice damage to one enemy and the surrounding area of enemies. |
Klashmi's Release Genma ability is called Healing Aura (ヒーリングオーラ) which revives all nearby allies with 15% HP, heals all negative status effects of nearby allies and raises party's defence and breath damage resistance by one step.
- Level 100: +5% healing magic effect, support spell effect x2
- Level 110: +10% healing magic effect, Healing Aura II (healing effect up)
クシャラミ(Kusharami) Kamushki
Skills
たたかいの舞 (Tatakai no Mai) | Battle dance | Increases the attack power of allies around the caster by one level |
まりょくの舞 (Maryoku no Mai) | Spell power dance | Increases the spell power of allies around the caster by one level |
ベホイム (Behoimu) | Moreheal | Restores HP to one ally. |
ザオラル (Zaoraru) | Zing | Revives an ally at 25% HP. |
ハッスルダンス (Hassuru Dansu) | Hustle Dance | Restores approximately 240 HP to all allies. |
ベギラゴン (Begiragon) | Kasizz | Deals approximately 350 fire damage in a straight line. |
Kamushki's Release Genma ability is called Ikusagami no Mai (戦神の舞) or War God's Dance and raises party's attack, healing and makes spell-casting faster.
Level 100:
- 10% chance of not consuming a turn
- Support spell effect x2
- 25% chance of Oomphle (+attack power 2 steps) when reviving an ally
- 25% chance of Magic Awakening (+magic power 2 steps) when reviving an ally
Level 110:
- 20% chance of not consuming a turn
- 30% chance of Oomphle (+attack power 2 steps) when reviving an ally
- 30% chance of Channel Anger (+magic power 2 steps) when reviving an ally
- 30% chance of Care Prayer (double healing power) when reviving an ally
- 30% chance of Staff of Quick Writing (increased spell-casting speed) when reviving an ally
- Zing becomes Kazing
- Ikusagami no Mai II (戦神の舞Ⅱ) adds recovery effect to current effect
- shortens action interval
バルバルー(Barubarū) Blamara
Skills
はやぶさ斬り (Hayabusagiri) | Hayabusa Slash | Deals two attacks to a single target for 0.75 times damage. |
超はやぶさ斬り (Chōhayabusagiri) | Super Hayabusa Slash | Deals four attacks to a single target for 0.60 times damage. |
甲殻両断斬り (Kōkaku ryōdan giri) | Shell bisection slash | Deals two attacks to a single target for 0.60 times damage and reduces their defense by one step |
爪牙根絶斬り (Sōga konzetsu giri) | Claws and fangs extermination slash | Deals two attacks to a single target for 0.60 times damage and reduces their attack power by one step |
ベホイミ (Behoimi) | Midheal | Restores approximately 320 HP to an ally. |
ザオ (Zao) | Zin | Revives an ally at 1 HP. |
Blamara's Genma Release ability is called Kengi Ranbu (剣技乱舞) or Swordsman Boisterous Dance and attacks an enemy 6 times.
Level 100:
- Base power +50
- +2% critical rate
Level 110:
- Base power+ 300
- +5% critical rate
- 10% chance of not consuming a turn
- Kengi Ranbu II (剣技乱舞II) damage increases
- shortens action interval
- action pattern changed (increases the frequency of offensive actions)