Superbosses: Difference between revisions
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Following resists/guards required for Regnard: <br> |
Following resists/guards required for Regnard: <br> |
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ブレスガード (breath guard 60% (+40% from breath buff will make 100%))<br> |
ブレスガード (breath guard 60% (+40% from breath buff will make 100%))(Note: not required for mage)<br> |
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呪いガード (Curse Guard 100%)<br> |
呪いガード (Curse Guard 100%)<br> |
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竜の咆哮---powerful yell---knocks all players down+defense reduced+Regnard gains +1 tension and negative effects removed (note: can be avoided if far enough away)<br> |
竜の咆哮---powerful yell---knocks all players down+defense reduced+Regnard gains +1 tension and negative effects removed (note: can be avoided if far enough away)<br> |
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What each class player should do during battle: |
What each class player should do during battle:<br> |
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パラ (Paladin) will hold dragon back always, use buffs, avoid AOE attacks<br> |
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魔使 (Mage) will always stand behind paladin and attack using fire balls, avoid AOE attacks<br> |
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僧侶 (Priest) will heal, use ailment stick on all players, HP1 effect on all players, raise defense and breath with buff<br> |
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魔戦 (Magic Knight) will raise agility, use AOE bow ailment guard, use dews when healing is required, help paladin push dragon back when needed<br> |
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