Superbosses: Difference between revisions
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|+ What Each Class Should Do During Battle with Regnard |
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! Class Name !! Detailed Description of Actions Taken |
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| パラ (Paladin) || Paladin must run up to Regnard at start of battle, and begin and hold wall. Must continually keep weight buff on. Do not attack. Use 大ぼうぎょ when Regnard is about to attack. Avoid all AOE attacks. |
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| 魔使 (Mage) || Will use magic buff and speed stick at start. Will always stand behind paladin while attacking. Crit circle must continually be kept. Avoid all AOE attacks. |
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| 僧侶 (Priest) || Must heal. Buff defense and breath. Put and keep キラキラポーン and 聖女の守り on all players. Keep up MP for all players. Help paladin wall/push Regnard when necessary. Avoid all AOE attacks. |
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| 魔戦 (Magic Knight) || Will replace Priest for level 5. Must keep up agility on all players. Will use AOE bow ailment guard. Will use dews to heal when necessary. Will help paladin wall/push Regnard when necessary. Avoid all AOE attacks. |
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What each class player should do during battle:<br> |
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パラ (Paladin) will hold dragon back always, use buffs, avoid AOE attacks<br> |
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魔使 (Mage) will always stand behind paladin and attack using fire balls, avoid AOE attacks<br> |
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僧侶 (Priest) will heal, use ailment stick on all players, HP1 effect on all players, raise defense and breath with buff<br> |
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魔戦 (Magic Knight) will raise agility, use AOE bow ailment guard, use dews when healing is required, help paladin push dragon back when needed<br> |
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Revision as of 02:24, 1 May 2021
There are 8 Superbosses Altogether
Superbosses released during Version 3
1) レグナード (Regnard)
2) ダークキング (Dark King)
3) 海冥主メイヴ (Maivu)
Superbosses released during Version 4-5:
4) 冥骸魔レギルラッゾ&獣魔ローガスト (Regil Razzo & Rogast)
5) 紅殻魔スコルパイド (Scorpion)
6) 翠将鬼ジェルザーク (Gelzark)
7) 剛獣鬼ガルドドン (Garddon)
8) 邪蒼鎧デルメゼ (Delmeze)
Version 3 Released Superbosses
レグナード (Regnard)
Regnard currently has 5 different levels of difficulty, and is located in V3.1 on the map of 烈火の渓谷.
Guard Name | Percentage Required | Regnard attacks causing ailment | Special Notes |
---|---|---|---|
ブレスガード (Breath Guard) | 60% | シャイニングブレス・紅蓮の炎・霜白の氷塊・ダークネスブレス | Only 35% required for mage |
呪いガード (Curse Guard) | 100% | ダークネスブレス | Not required if player has 100% breath guard |
マヒガード (Paralysis Guard) | 100% | 裁きの雷槌 | All players must have 100% |
封印ガード (Seal Guard) | 100% | シャイニングブレス | Not required if player has 100% breath guard |
Class Name | Skills Most Frequently Used | Required Level | Special Notes on Gear |
---|---|---|---|
パラ (Paladin) | ヘヴィチャージ・大ぼうぎょ・聖騎士の堅陣・不動のかまえ・鉄壁の進軍 | Lv90-110 | Lv110 gear should be used |
魔使 (Mage) | メラゾーマ・メラガイアー・マヒャデドス・魔力かくせい・ぶきみな閃光・超魔力かくせい | Lv90-110 | Lv110 gear should be used |
魔使 (2nd Mage) | メラゾーマ・メラガイアー・マヒャデドス・魔力かくせい・ぶきみな閃光・超魔力かくせい | Lv90-110 | Lv110 gear should be used |
僧侶 (Priest) | スクルト・フバーハ・ベホマラー・ベホイム・ザオラル・聖女の守り・天使の守り・聖なる祈り・女神の祝福・キラキラポーン | Lv90-110 | Lv96 gear should be used |
Class Name | Skills Most Frequently Used | Required Level | Special Notes on Gear |
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パラ (Paladin) | ヘヴィチャージ・大ぼうぎょ・聖騎士の堅陣・不動のかまえ・鉄壁の進軍 | Lv110 | Lv110 gear should be used |
魔使 (Mage) | メラゾーマ・メラガイアー・マヒャデドス・魔力かくせい・ぶきみな閃光・超魔力かくせい | Lv110 | Lv110 gear should be used |
魔使 (2nd Mage) | メラゾーマ・メラガイアー・マヒャデドス・魔力かくせい・ぶきみな閃光・超魔力かくせい | Lv110 | Lv110 gear should be used |
魔戦 (Magic Knight) | ファイアフォース・MPパサー・クロックチャージ・フォースブレイク | Lv90-110 | Lv110 warrior gear should be used |
Skill Name | Amount of Damage Dealt | Attribute of Damage | Ailments Inflicted | Percentage of HP Required to Use Skill | Special Notes |
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2-Hit Regular Attack | 450-700 | None | None | 100% or less | This attack does not as much damage to paladin. |
霜白の氷塊 | Around 1250 | Breath Damage | None | 100% or less | Creates a frozen circle that lasts 20 seconds. If stood on, player is stunned. |
紅蓮の炎 | Around 1250 | Breath Damage | None | 100% or less | Creates a fire circle that lasts 20 seconds. If stood on, player loses 60% HP every 3 seconds. |
シャイニングブレス | Around 4500 | Breath Damage | Seal | 100% or less | This is an AOE breath attack that hits any player in front of Regnard. |
ダークネスブレス | Around 4500 | Breath Damage | Curse(-20 MP every 3 seconds)+Weakens Player's Defense | 100% or less | This is an AOE breath attack that hits any player in front of Regnard. |
ウイングダイブ | 2-Hits of 1200 | None | Moving Speed Decreased | 100% or less | This is an AOE where Regnard flies up and dives down straight ahead from where he is standing. Avoid by moving out of the way. |
はげしいおたけび | 50% of Player HP | None | Knocks Player Down | 100% or less | This is an AOE yell that hits any player in front of Regnard. |
テールスイング | Around 1200 | None | None | 75% or less | This is an AOE tail swipe with a large range. Avoid by jumping. |
裁きの雷槌 | Around 300-700 | Thunder Attribute | Paralysis+Damage Over Time (-100-200HP every 3 seconds) | 75% or less | Priest should have poof stick (キラキラポーン) on every player to avoid the effect that causes damage over time. |
竜の咆哮 | None | None | Knocks All Players Down+Defense Reduced+Regnard Gains +1 Tension&Negative Effects are Removed | 50% or less | This very large ranged yell can only be avoided if on the opposite side of battle field from Regnard. |
Class Name | Detailed Description of Actions Taken |
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パラ (Paladin) | Paladin must run up to Regnard at start of battle, and begin and hold wall. Must continually keep weight buff on. Do not attack. Use 大ぼうぎょ when Regnard is about to attack. Avoid all AOE attacks. |
魔使 (Mage) | Will use magic buff and speed stick at start. Will always stand behind paladin while attacking. Crit circle must continually be kept. Avoid all AOE attacks. |
僧侶 (Priest) | Must heal. Buff defense and breath. Put and keep キラキラポーン and 聖女の守り on all players. Keep up MP for all players. Help paladin wall/push Regnard when necessary. Avoid all AOE attacks. |
魔戦 (Magic Knight) | Will replace Priest for level 5. Must keep up agility on all players. Will use AOE bow ailment guard. Will use dews to heal when necessary. Will help paladin wall/push Regnard when necessary. Avoid all AOE attacks. |
ダークキング
Dark King currently has 5 different levels of difficulty, and is located in V3.3 on the map of 楽園. (Note: Regnard must be defeated once at any level before Dark King is available.)
Following resists/guards required for Dark King:
どくガード (poison guard 100%)
Following party setup for Dark King level 1-5:
僧侶・まも・まも・どうぐor魔戦 (Priest, Tamer, Tamer, Item Master or Magic Knight) (Note: this setup is most popular, and MK is more popular than IM)
僧侶・バト・バト・どうぐor魔戦 (Priest, Battle Master, Battle Master, Item Master or Magic Knight)
Skills/attacks used by Dark King (damage varying according to level):
Attacks used by Dark King at any amount of HP:
basic attack---1-hit---500-700 damage
紫雲のたつまき---tornado AOE dark attribute attack---320-500 damage+poison (90 damage every 3 seconds)
やみのはどう---AOE wave attack in front---250-400 damage+debuffs attack and defense+reduced defense to all attributes
キングプレス---large stomp AOE---650-900 damage
Effect used by Dark King at 90% HP:
召喚---dark crystals---crystals appearing around where Dark King summons them+400-700 damage
Attacks used by Dark King at 50% HP:
ダークテンペスト---wind blast AOE---2-hits of 9999 damage (note: can be avoided if close enough to Dark King)
ダークシャウト---AOE yell---knocks players down+increases Dark King's tension by 1 (note: knock down can be avoided if far enough away from Dark King)
What each class player should do during battle:
僧侶 (Priest) will heal, use HP1 effect, ailment stick, buff defense
まも (Tamer) will attack with whip avoiding all AOE attacks, stand in front of Dark King
どうぐ (Item Master) will buff, use defense circle, attack with bow, use boomerang slicer
魔戦 (Magic Knight) will buff, attack with bow or sword/shield, use force break
バト (Battle Master) will attack with 2-hand sword, avoid AOE attacks, stand in front of Dark King
海冥主メイヴ
Maivu currently has 5 different levels of difficulty, and is located in V3.5 on the map of ムストの町. (Note: Dark King must be defeated once at any level before Maivu is available.)