Template:Equipment: Difference between revisions

From Ethene
Content deleted Content added
m Add up to 12 syntheffects that can be added, one per line.
m Show monsters on accessories.
 
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},
},
"syntheffect1": {
"syntheffect1": {
"label": "Possible Synthesis Effect 1",
"label": "Synth. Effect 1",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"syntheffect2": {
"syntheffect2": {
"label": "Possible Synthesis Effect 2",
"label": "Synth. Effect 2",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"syntheffect3": {
"syntheffect3": {
"label": "Possible Synthesis Effect 3",
"label": "Synth. Effect 3",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"syntheffect4": {
"syntheffect4": {
"label": "Possible Synthesis Effect 4",
"label": "Synth. Effect 4",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"syntheffect5": {
"syntheffect5": {
"label": "Possible Synthesis Effect 5",
"label": "Synth. Effect 5",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"syntheffect6": {
"syntheffect6": {
"label": "Possible Synthesis Effect 6",
"label": "Synth. Effect 6",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"syntheffect7": {
"syntheffect7": {
"label": "Possible Synthesis Effect 7",
"label": "Synth. Effect 7",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"syntheffect8": {
"syntheffect8": {
"label": "Possible Synthesis Effect 8",
"label": "Synth. Effect 8",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"syntheffect9": {
"syntheffect9": {
"label": "Possible Synthesis Effect 9",
"label": "Synth. Effect 9",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"syntheffect10": {
"syntheffect10": {
"label": "Possible Synthesis Effect 10",
"label": "Synth. Effect 10",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"syntheffect11": {
"syntheffect11": {
"label": "Possible Synthesis Effect 11",
"label": "Synth. Effect 11",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"syntheffect12": {
"syntheffect12": {
"label": "Possible Synthesis Effect 12",
"label": "Synth. Effect 12",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"description": "A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.",
"type": "line"
"type": "line"
},
},
"inheritance": {
"inheritance1": {
"label": "Inheritance",
"label": "Inheritance1",
"description": "A comma-delimited path of accessory inheritance when synthesizing. The list should start at Tier I.",
"description": "In a series of Accessory inheritance, the first accessory in the list.",
"type": "line"
},
"inheritance2": {
"label": "Inheritance2",
"description": "In a series of Accessory inheritance, the second accessory in the list.",
"type": "line"
},
"inheritance3": {
"label": "Inheritance3",
"description": "In a series of Accessory inheritance, the third accessory in the list (if applicable.)",
"type": "line"
},
"inheritance4": {
"label": "Inheritance4",
"description": "In a series of Accessory inheritance, the fourth accessory in the list (if applicable.)",
"type": "line"
"type": "line"
},
},
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{{!}}-
{{!}}-
! scope="col" style="width:25%; text-align:center;" {{!}} Inheritance
! scope="col" style="width:25%; text-align:center;" {{!}} Inheritance
{{!}} colspan="3" style="text-align:center;" {{!}} {{#if: {{{inheritance|}}}|{{{inheritance}}}|?}}
{{!}} colspan="3" style="text-align:center;" {{!}} {{#if: {{{inheritance1|}}}|{{{inheritance1}}}|?}}{{#if: {{{inheritance2|}}}|<br>↓<br>{{{inheritance2}}}|}}{{#if: {{{inheritance3|}}}|<br>↓<br>{{{inheritance3}}}|}}{{#if: {{{inheritance4|}}}|<br>↓<br>{{{inheritance4}}}|}}
{{!}}-
{{!}}-
|
|
Line 470: Line 485:
{{!}} colspan="4" style="padding: 0; height: 3px; background-color: #f0f0f096" {{!}}
{{!}} colspan="4" style="padding: 0; height: 3px; background-color: #f0f0f096" {{!}}
{{!}}-
{{!}}-
}}
{{#switch: {{{type|}}}
| Axe
| Boomerang
| Bow
| Chest
| Claws
| Dagger
| Fan
| Feet
| Greatsword
| Hammer
| Hand
| Legs
| Rod
| Scythe
| Shield
| Spear
| Staff
| Sword
| Wand
| Whip
| Card Accessory
| Chest Accessory
| Crest
| Face Accessory
| Neck Accessory
| Other Accessory
| Ring Accessory
| Waist Accessory
=
! scope="col" style="width:25%" {{!}} Monster Equips
! scope="col" style="width:25%" {{!}} Monster Equips
{{#switch: {{{type|}}}
{{#switch: {{{type|}}}

Latest revision as of 20:07, 8 July 2024

Template for a piece of equipment that generates a table.

Template parameters[Edit template data]

This template prefers block formatting of parameters.

ParameterDescriptionTypeStatus
Descriptiondescription

Description for the equip as seen in-game.

Linerequired
Filenameimage

Name of the file to use for the equip image (just add the name of the file).

Example
icon_beginners_sword.png
Linesuggested
Japanesejpname

Name of the equip in Japanese.

Linesuggested
Equip Typetype

The type of equip the item falls under.

Suggested values
Axe Boomerang Bow Card Accessory Chest Chest Accessory Claws Crest Dagger Face Accessory Fan Feet Greatsword Hammer Hands Head Heart Legs Neck Accessory Other Accessory Proof Ring Accessory Rod Scythe Shield Spear Staff Sword Waist Accessory Wand Whip
Linerequired
DQX Shopdqx_shop

Enable if the item is purchased from the DQX cash shop. Any value will enable this.

Auto value
Booleanoptional
Levellevel

The level needed to equip the item.

Example
99
Numbersuggested
Rarityrarity

The letter tier rarity of the equip.

Suggested values
A B C S
Linesuggested
Attackattack

The Attack value on the equip.

Default
0
Example
99
Numbersuggested
Agilityagility

The Agility value on the equip.

Default
0
Example
99
Numbersuggested
Defensedefense

The Defense value on the equip.

Default
0
Example
99
Numbersuggested
Deftnessdeftness

The Deftness value on the equip

Default
0
Example
99
Numbersuggested
Max HPmaxhp

The Max HP value on the equip.

Default
0
Example
99
Numbersuggested
Max MPmaxmp

The Max MP value on the equip.

Default
0
Example
99
Numbersuggested
Magical Mightmight

The Mag. Might value on the equip.

Default
0
Example
99
Numbersuggested
Magical Mendingmending

The Mag. Mending value on the equip.

Default
0
Example
99
Numbersuggested
Stylestyle

The Style value on the equip.

Default
0
Example
99
Numbersuggested
Weightweight

The Weight value on the equip.

Default
0
Example
99
Numbersuggested
MP Absorptionmpabsorb

The MP Absorption value on the equip (without the %). Note that this is only visible on Staff and Wand types.

Default
0
Example
5
Numbersuggested
Block Rateblockrate

The Block Rate value on the equip (without the %). Note that this is only visible on Shield types.

Default
0
Example
5
Numbersuggested
Effecteffect

The effect that the equip has as seen in the equip screen.

Linesuggested
Vocationsvocations

A comma-delimited list of vocations that can use the equip. Note: All accessory and weapon types have fixed vocations, so any value listed here for those types will be ignored.

Example
[[WAR]], [[BTL]], [[PLD]], [[GRD]]
Linesuggested
Source(s)sources

A comma-delimited list of sources where the item can be found. If the equip is found on a monster, provide a page link to the monster.

Example
[[Slime]], [[She-Slime]]
Linesuggested
IsSetisset

Enabled if the item is part of a set. Any value will enable this.

Auto value
Booleanoptional
Set Piecessetpieces

A comma-delimited list of items that are part of this equip's set.

Lineoptional
Set Bonussetbonus

The set bonus provided when all set pieces are equipped.

Lineoptional
Synth. Effect 1syntheffect1

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Synth. Effect 2syntheffect2

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Synth. Effect 3syntheffect3

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Synth. Effect 4syntheffect4

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Synth. Effect 5syntheffect5

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Synth. Effect 6syntheffect6

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Synth. Effect 7syntheffect7

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Synth. Effect 8syntheffect8

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Synth. Effect 9syntheffect9

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Synth. Effect 10syntheffect10

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Synth. Effect 11syntheffect11

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Synth. Effect 12syntheffect12

A possible synthesis effect that can be seen when synthesizing the accessory. Enter one effect per variable. Use other effect lines if there are more than one. Note that this value is only visible on accessory equips.

Lineoptional
Inheritance1inheritance1

In a series of Accessory inheritance, the first accessory in the list.

Lineoptional
Inheritance2inheritance2

In a series of Accessory inheritance, the second accessory in the list.

Lineoptional
Inheritance3inheritance3

In a series of Accessory inheritance, the third accessory in the list (if applicable.)

Lineoptional
Inheritance4inheritance4

In a series of Accessory inheritance, the fourth accessory in the list (if applicable.)

Lineoptional
Crafting Levelcraftlv

If the item can be crafted, the minimum crafting level needed to craft the equip.

Example
99
Numberoptional
Crafting Expcraftexp

If the item can be crafted, the experience rewarded when crafting the equip.

Example
1024
Numberoptional
Crafting Materialscraftmaterials

If the item can be crafted, a comma-delimited list of materials needed to craft the equip.

Lineoptional
Monster Equipmonsterequip

A comma-delimited list of monsters that can wear the equip. Each monster should be a link to a wiki page. Note: All accessory and weapon types have fixed monsters that can use the equip, so any value listed here for those types will be ignored.

Example
[[Slime]], [[Jailcat]], [[Imp]]
Lineoptional