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Armamentalist: Difference between revisions

From Ethene
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==Strategy==
Being a more support oriented class, Magic KnightsArmamentalists should focus on keeping buffs and debuffs up as much as they can. Use Oomphle on your physical attackers who need it, and Acceleratle to boost everyone's action intervals. When allies are getting low on MP, make sure to pay attention and use M-Pathy to quickly refill them. If you know the enemy's weakness, use the applicable elemental Fource ability to boost damage against it, although this is not urgent. The main ability you will want to make sure you keep up as much as possible is ForceFource Break, since it will reduce an enemy's elemental resistanceresistances by up to 100%, which is a pretty substantial boost to damage. Clock Charge you'll want to keep up too, since it will reduce the time of all allies' charge time skills and decrease their action intervals 2 stages. The last thing you can look out for is Magic Burst, which can deal a decent amount of AoE damage with the right buffs and setup. A good combo to use is wait until you get your coup de grace, activate it, and then use Magic Burst immediately after. This will of course drain all of your MP due to Magic Burst, but then instantly refill it due to the effect of Magic Roulette. Be careful not to be in a position where you'll die before the MP restore effect goes off, or you'll have died with 0 MP, and will have to spend a bit of time regaining it.
 
==Class Quests==
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