Spirit

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An ogre druid with spirit Damnunui.

Spirits are allies that Druids can summon in battle. Unlike other non-playable allies, the spirits cannot die in battle. Instead, they have a time limit of 2 minutes, after which they disappear.

The Spirit Release skill from the Druids can allow them to use a special skill, unique for each of the four spirits.

Their base level is 90. Completing quest 567 increases their level to 100, and completing quest 673 raises it to level 110.

Klashmi (カカロン Kakaron)

Klashmi is the most support oriented summon and has the strongest healing abilities. These abilities, in addition to a party wide revive, make her a very powerful recovery role.

Spells/Skills
Japanese Name English Name Description
ベホイム (Behoimu) Moreheal Restores approximately 500 HP to one ally.
ベホマラー (Behomarā) Multiheal Restores approximately 400 HP to all allies.
ザオリク (Zaoriku) Kazing Revives an ally at 50% HP.
スクルト (Sukuruto) Kabuff Increases the defense power of allies around the caster by one level (20%) for 120 seconds.
フバーハ (Fubāha) Insulatle Increases the breath resistance of allies around the caster by one level (20%) for 120 seconds.
マヒャド (Mahyado) Kacrack Deals approximately 300 ice damage to one enemy and the surrounding area of enemies.

Klashmi's Spirit Release ability is called Healing Aura (ヒーリングオーラ) which revives all nearby allies with 15% HP, heals all negative status effects of nearby allies and raises party's defence and breath damage resistance by one step.

Level 100

  • Recovery Spells +5%
  • Support spell effects are doubled

Level 110

  • Recovery Spells +10%
  • Healing Aura II (Increased recovery amount)

Kamashki (クシャラミ Kusharami)

Kamashki is an excellent summon to use to strengthen your party with a variety of buffs.

Spells/Skills
Japanese Name English Name Description
たたかいの舞 (Tatakai no mai) Gritty Ditty Increases the attack power of allies around the caster by one level.
まりょくの舞 (Maryoku no mai) Magic Moves Increases the spell power of allies around the caster by one level.
ベホイム (Behoimu) Moreheal Restores approximately 500 HP to one ally.
ザオラル (Zaoraru) Zing Revives an ally at 25% HP.
ハッスルダンス (Hassuru dansu) Hustle Dance Restores approximately 240 HP to all allies.
ベギラゴン (Begiragon) Kasizz Deals approximately 350 fire damage in a straight line.

Kamashki's Spirit Release ability is called Rage Rave (戦神の舞 Ikusagami no mai) and raises party's attack, healing and makes spell-casting faster.

Level 100:

  • 10% chance of not consuming a turn
  • Support spell effects are doubled
  • 25% chance of Oomphle (Attack up 2 stages) when reviving an ally
  • 25% chance of Channel Anger (Spell power up 2 stages) when reviving an ally

Level 110:

  • 20% chance of not consuming a turn
  • 30% chance of Oomphle (Attack up 2 stages) when reviving an ally
  • 30% chance of Channel Anger (Spell power up 2 stages) when reviving an ally
  • 30% chance of Care Prayer (Doubled recovery power) when reviving an ally
  • 30% chance of Faster Caster (Increased spellcasting speed) when reviving an ally
  • Zing upgrades to Kazing
  • Rage Rave II (戦神の舞Ⅱ Ikusagami no mai Ⅱ) receives an additional recovery effect
  • Action interval shortened by 1 second

Blamara (バルバルー Barubarū)

Blamara is a strong physical attacker capable of lowering the enemy's attack and defense.

Spells/Skills
Japanese Name English Name Description
はやぶさ斬り (Hayabusagiri) Falcon Slash Deals two attacks to a single target for 0.75 times damage.
超はやぶさ斬り (Chōhayabusagiri) Gyrfalcon Slash Deals four attacks to a single target for 0.60 times damage.
甲殻両断斬り (Kōkaku ryōdan giri) Carapace Crush Deals two attacks to a single target for 0.60 times damage and reduces their defense by one stage.
爪牙根絶斬り (Sōga konzetsu giri) Tooth and Nail Deals two attacks to a single target for 0.60 times damage and reduces their attack by one stage.
ベホイミ (Behoimi) Midheal Restores approximately 320 HP to an ally.
ザオ (Zao) Zin Revives an ally at 1 HP.

Blamara's Spirit Release ability is called Six Slash (剣技乱舞 Kengi ranbu) and attacks an enemy 6 times.

Level 100:

  • Strength +50
  • Critical Rate +2%

Level 110:

  • Strength +300
  • Critical Rate +5%
  • 10% chance of not consuming a turn
  • Six Slash II (剣技乱舞II Kengi ranbu Ⅱ) which has increased damage
  • Action interval shortened by 1 second
  • Action pattern change (increases the frequency of offensive actions)

Damninui (ドメディ Domedi)

Damnunui has the strongest offensive spells of the four summons, and can lower any enemy's resistance to them.

Spells/Skills
Japanese Name English Name Description
メラゾーマ (Merazōma) Kafrizz Deals approximately 550 fire damage to one enemy.
ドルモーア (Dorumōa) Kazam Deals approximately 550 darkness damage to one enemy.
バギクロス (Bagikurosu) Kaswoosh Deals approximately 450 wind damage to one enemy and the surrounding area of enemies.
ベホイミ (Behoimi) Midheal Restores approximately 320 HP to an ally.
ベホマラー (Behomarā) Multiheal Restores approximately 280 HP to all allies.
ザオラル (Zaoraru) Zing Revives an ally at 25% HP.

Damninui's Spirit Release ability is called Deadly Detonation (エクスプロージョン Ekusupurōjon) and deals approximately 900 fire damage to all enemies in its vicinity and reduces their spell resistance by 2 stages.

Level 100:

  • Spell Damage +20%
  • Spell Haywire Rate +5%

Level 110:

  • Spell Damage +20%
  • Spell Haywire Rate +5%
  • Learns Kaswooshle
  • Deadly Detonation II (エクスプロージョンⅡ Ekusupurōjon Ⅱ) which has increased damage and a higher chance of lowering spell resistance
  • Action interval shortened by 1 second
  • Action pattern change (increases the frequency of offensive actions)