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(Major edit on the Sage page, Spell List, Summary and Strategy added, if something needs to be changed it's fine, i can do so much with my english knowledge lol)
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[[File:Sage.jpg|550px|thumb|right|A Weddie in the Sage armor set]]
[[File:Sage.jpg|550px|thumb|right|A Weddie in the Sage armor set]]
The Sage (賢者, ''Kenja'') is a supportive class that can use both Recovery and Offensive spells.
This is a page that will be used for information about the Sage class.


[[Class List|Class List]]
[[Class List|Class List]]


==Summary==
==Summary==
Sages have access to Heavy Wands, Bows, Boomerangs, Fisticuffs, Shields and unique skills for Fans. His exclusive skill tree is Enlightenment (さとり ''Satori'').

They're a class focused on casting spells, however their Magical Mending and Magical Might stats are lower than the ones from Priest and Mage respectively. They need to stay in the rearguard position because their defensive equipment are robes, and if one of them gets defeated, the course of a battle can change in a blink.


==Strategy==
==Strategy==
They can learn unique skills that will help to catch on with their Magical attributes, such as Caster Sugar, and in late game: Infinite Wisdom, both made to increase both Magical effects, the later being a evolved version of the first one. And Clear your Mind can erase all the good status effects on a enemy, it's one of the most useful skills for them.
As a Sage, you choose your own path on the Magical area you want to focus (Offensive/Recovery), their most useful weapon to equip are Heavy Wands because of skills that can help you a lot for early game such as Faster Caster, and ones to increase the chance of casting Critical Spells by putting Magic Circles in the ground, especially if you're a Offensive-based Sage who likes to fight and use the power on spells such as Kazam (High dark damage), Kaboom (High light damage), and their evolved versions. If you don't like wands, you can also use Fans to increase the Magical Might stat just by equipping them or using skills such as Wind Slash Dance to increase both Magical Might and Attack power by 2 stages to your party. In the opposite side, a Sage who wants to focus on the Recovery side, will need to have Multiheal as one of the main spells in your list, plus, Sage's exclusive revive spell: Kazing, will help a lot in hard boss battles to revive your allies with full HP, and in the skills area: Right as Rain can automatically recover 20% of the damage received, and the evolved version Miracle Rain does the same but recovering 50%, for a minute. If you still equip Heavy Wands, Staff of Life is a amazing skill to help you by increasing your maximum HP by 200, to decrease the chance of losing the healer of the party.

==Spell List==
{| class="wikitable"
|-
! Japanese Name !! English Name !! Description !! MP Cost !! Method Learned
|-
| ホイミ (''Hoimi'') || Heal || Restores at least 25 HP to one ally. || 2 || Level 1
|-
| ドルマ (''Doruma'') || Zam || Deals light darkness damage to one enemy. || 4 || Level 1
|-
| キアリー (''Kiarī'') || Squelch || Cures the poison status of one ally. || 2 || Level 3
|-
| リレミト (''Riremito'') || Evac || Creates a portal which can be used by the caster and their allies to return to the entrance of a dungeon. Can only be used out of combat. || 3 || Level 5
|-
| イオ (''Io'') || Bang || Deals light light damage to all nearby enemies. || 4 || Level 10
|-
| ザオ (''Zao'') || (No Localized Name) || Occasionally revives an ally at 1 HP. || 5 || Level 12
|-
| マホリー (''Mahorī'') || (No Localized Name) || Cures the fizzle status of one ally. || 2 || Level 15
|-
| ドルクマ (''Dorukuma'') || Zammle || Deals medium darkness damage to one enemy. || 7 || Level 18
|-
| マヌーハ (''Manūha'') || Dedazzle || Cures the dazzle status of one ally. || 2 || Level 20
|-
| ベホイミ (''Behoimi'') || Midheal || Restores at least 80 HP to one ally. || 4 || Level 26
|-
| イオラ (''Iora'') || Boom || Deals medium light damage all nearby enemies. || 10 || Level 29
|-
| ザオラル (''Zaoraru'') || Zing || Occasionally revives an ally at 25% HP. || 8 || Level 32
|-
| マホステ (''Mahosute'') || Snub || Causes all enemy spells directed at the caster to fizzle for 60 seconds. || 4 || Level 40
|-
| ベホマラー (''Behomarā'') || Multiheal || Restores at least 80 HP to allies near the caster. || 16 || Level 46
|-
| ベホイム (''Behoimu'') || Moreheal || Restores at least 164 HP to one ally. || 8 || Level 63
|-
| ドルモーア (''Dorumōa'') || Kazam || Deals heavy darkness damage to one enemy. || 14 || Level 64
|-
| ザオリク (''Zaoriku'') || Kazing || Always revives an ally at 50% HP. || 15 || Level 65
|-
| イオナズン (''Ionazun'') || Kaboom || Deals heavy light damage to all nearby enemies. || 23 || Level 69
|-
| イオグランデ (''Iogurande'') || Kaboomle || Deals extreme light damage to all nearby enemies. || 25 || 130 SP
|-
| ドルマドン (''Dorumadon'') || Kazammle || Deals extreme darkness damage to one enemy. || 18 || 150 SP
|-
| イオマータ (''Iomāta'') || (No Localized Name) || Deals eight light-attribute attacks to random enemies in front of you. || 30 || 200 SP
|}


==Class Quests==
==Class Quests==