Special and Chance Skills: Difference between revisions
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==Special
After completing a vocation's 4th vocation quest, you will unlock that vocation's Special Skill (known as Coup de Grace in Dragon Quest IX). These are powerful skills that have a chance to appear every time you execute an action or take damage. Each Special skill is unique to each class, and when used in a pinch, could potentially turn the tide of battle. When a Special skill is available, "Special
In addition, after completing a certain quest in version 3 and being at least level 110, you will unlock each vocation's second Special Skill. Once unlocked, you are able to use both the first and second Special skills before the command will disappear. However, some of the second Special Skills have a charge time.
{| class="wikitable"
!
!Charge Time (seconds)
|-
|rowspan="2"| Warrior || Critical Claim
|0
|-
| Boast of Battle
|90
|-
|rowspan="2"| Priest || Saint's Song
|0
|-
| Blessed Boon
|90
|-
|rowspan="2"| Mage || 0 Zone
|0
|-
| Medroa
|140
|-
|rowspan="2"| Martial Artist || Roaring Tirade
|0
|-
| Punch Out
|120
|-
|rowspan="2"| Thief || Itemised Kill
|0
|-
| Seeing Stars
|0
|-
|rowspan="2"| Minstrel || Rough 'n' Tumble
|0
|-
| Haze Over
|0
|-
|rowspan="2"| Battle Master || Tension Boost
|0
|-
| Burn Rush
|130
|-
|rowspan="2"| Paladin || Knight Watch
|0
|-
| Holy Grail
|90
|-
|rowspan="2"| Armamentalist || Magic Roulette
|0
|-
| Magic Blast
|120
|-
|rowspan="2"| Ranger || Brownie Boost
|0
|-
| Anubis Assault
|120
|-
|rowspan="2"| Sage || Spelly Breath
|0
|-
| Lively Light
|0
|-
|rowspan="2"| Superstar || Shocking Twist
|0
|-
| Industry Expert
|90
|-
|rowspan="2"| Monster Master || Wild Side
|0
|-
| Crash Claw
|120
|-
|rowspan="2"| Item Master || Gadget Type-0
|0
|-
| Absolute Beam
|0
|-
|rowspan="2"| Dancer || Deity Dance
|0
|-
| Supreme Score
|150
|-
|rowspan="2"| Fortune Teller || Zodiac Code
|0
|-
| Wildcard
|180
|-
|rowspan="2"| Druid || Mark on Nature
|0
|-
| Pea Shocker || Deals heavy thunder-attribute damage to an enemy and any surrounding enemies. Damage is proportional to attack and magical might stats.
|0
|-
|rowspan="2"| Gadabout || Hocus Pocus || A random effect is chosen out of several to occur. See [[Gadabout#Hocus_Pocus|here]] for a list of possible effects.
|0
|-
| Surprise Spinner || Deals heavy damage with a random attribute to nearby enemies and reduces their resistance to a random attribute.
|0
|-
|rowspan="2"| Death Master || Death Power Boost || Raises your Death Power to the maximum amount.
|0
|-
| Hades' Banquet || Grants nearby allies a Goddess' Grace effect with a limited duration.
|90
|-
|rowspan="2"| Demon Swordsman || Demonic Method || Increases your movement speed and skill activation speed, and reduces your action interval.
|0
|-
| Dark Mark || Boosts your Wave Gauge to the maximum amount and activates "Dark Veil".
|180
|-
|rowspan="2"| Pirate || Ultra Cannon || Places down a giant cannon that periodically fires at enemies for a time. This cannon does not count against the 3 cannon limit.
|0
|-
| Gone Ballistic || Grants your currently active cannons a damage reduction effect, lowers their action interval, a chance to apply a fear effect when dealing damage, and resets their installation timer.
|120
|}
=== Triggering Special Skills ===
Special skills have several ways in which they can trigger during battle. While it is mostly random, there exists some equipment and accessories that can increase this chance.
{| class="wikitable"
!Trigger Condition
!Explanation
|-
|Using an action
|Each time you select a command and execute an action, there is a chance you may trigger a Special. Trigger chance depends on vocation (seen below).
|-
|Taking damage
|You have a chance to trigger a Special when taking damage. The higher amount of damage, the more likely it will trigger (seen below).
|-
|Battle support
|If you are egged on by a Ranger or Item Master during battle, your Special has a 30% chance to trigger.
|-
|Equipment
|Equipment and accessories exist that can boost the chance of a Special triggering at the start of battle or after using an action.
|}
=== Using An Action ===
{| class="wikitable"
!Vocation
!Trigger Chance
|-
|Martial Artist, Ranger, Superstar
|~2%
|-
|Warrior
|~2.5%
|-
|Death Master, Demon Swordsman
|~3%
|-
|Gadabout
|~8%
|-
|All other vocations
|~1%
|}
=== Taking Damage ===
{| class="wikitable"
!Percentage of HP Taken
!Trigger Chance
|-
|0 - 10%
|0%
|-
|10 - 20%
|1%
|-
|20 - 30%
|2%
|-
|30-40%
|4%
|-
|40-50%
|8%
|-
|50-60%
|16%
|-
|60-70%
|32%
|-
|70-80%
|64%
|-
|80-100%
|80%
|}
==Chance Skills==
After completing [[Quest 407|a certain quest]] during version 3, you will unlock the ability to use Chance skills. These will randomly trigger during battle much like Special/Coup de Grace skills, but every vocation is able to use every Chance skill. After a Chance skill is used during battle, it will take some time to recharge before it can be used again in the same battle. When a Chance skill becomes available, "Chance
===Triggering Chance Skills===
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|}
The chance to trigger a Chance command off of an ally's Chance command trigger is called a ''Chance Chain''
===Chance Skill List===
{| class="wikitable"
! Skill Name !! Description !! Charge Time (seconds)
|-
| Dragon Soul
|-
| Pearly Gates
|-
| Reverse Enlightenment
|-
| Star of Charity
|-
| Chaos Circle
|-
| Scape Guard
|}
|