Special and Chance Skills

From Ethene

Special Skills

After completing a vocation's 4th vocation quest, you will unlock that vocation's Special Skill (known as Coup de Grace in Dragon Quest IX). These are powerful skills that have a chance to appear every time you execute an action or take damage. Each Special skill is unique to each class, and when used in a pinch, could potentially turn the tide of battle. When a Special skill is available, "Special" will appear in blue at the top of your command menu for a short time.

In addition, after completing a certain quest in version 3 and being at least level 110, you will unlock each vocation's second Special Skill. Once unlocked, you are able to use both the first and second Special skills before the command will disappear. However, some of the second Special Skills have a charge time.

Vocation Skill Name Description Charge Time (seconds)
Warrior Critical Claim Deals an unresistable critical hit that ignores defense to a target and any enemies nearby. 0
Boast of Battle Boosts your attack and defense by 2 stages and grants you 100% critical rate for a duration. 90
Priest Saint's Song Recovers the HP and status effects of all allies, and revives all dead allies at about 50% HP. 0
Blessed Boon Recovers nearby allies' HP and grants them a Divine Blessing effect. 90
Mage 0 Zone Reduces MP costs of spells to 0 and increases your spell damage and casting speed. 0
Medroa Deals heavy non-elemental magic damage to enemies in a straight line. Damage is proportional to magical might stat. 140
Martial Artist Roaring Tirade Incapacitates all enemies and raises your tension 1 level. 0
Punch Out Deals heavy damage to a single target. Damage is proportional to attack stat. 120
Thief Itemised Kill Deals an attack to a single enemy that stuns them, and causes them to have a guaranteed item drop. Also increases the chance the enemy's rare item will drop. 0
Seeing Stars Damages and incapacitates an enemy and any surrounding enemies. 0
Minstrel Rough 'n' Tumble Increases dodge rate of all party members and raises your tension 1 level. Also, you may occasionally counter normal attacks while the effect is active. 0
Haze Over Deals damage, inflicts blind, and lowers defense by 2 stages of the target and any enemies surrounding the target. 0
Battle Master Tension Boost Raises your tension to the maximum level. Also grants you a tension lock effect for a duration. 0
Burn Rush Deals 4 hits randomly to an enemy and any surrounding enemies. 130
Paladin Knight Watch Causes all enemies to become angry at you, and you take no damage for 30 seconds. 0
Holy Grail Significantly increases your maximum HP for a duration. 90
Armamentalist Magic Roulette You and nearby allies will recover 999 MP every 3 seconds for 10 seconds. There is also a chance you and your allies' damage dealt will be increased for 15 seconds. 0
Magic Blast Consumes all MP to deal light-attribute damage to an enemy and any surrounding enemies. 120
Ranger Brownie Boost Raises party's attack and defense by one stage, and restores 30 HP/5 MP every 3 seconds for 2 minutes. 0
Anubis Assault Deals 3 hits to a single target and reduces their defense to 0. 120
Sage Spelly Breath Raises user's spell power/recovery by one stage, restores 20% of the user MP, increases spell damage dealt, and shortens spell casting time to 1 second for 60 seconds. 0
Lively Light Recovers nearby allies' HP and grants them an effect that increases their maximum HP. 0
Superstar Shocking Twist Angers enemies and causes them to become paralyzed when they attack you. Also gain a Goddess' Grace and damage reduction effect. 0
Industry Expert Reduces the charge time of all charge skills to 1 second for a duration, and raises attack and spell power by 2 stages. 90
Monster Master Wild Side Reduces your action interval to 0 for 40 seconds, and raises your Attack and Defense by 2 stages. 0
Crash Claw Deals heavy damage to a single target. 120
Item Master Gadget Type-0 Creates a magic circle on the ground that will double damage and recovery, as well as increasing critical and haywire rates of allies standing inside. The circle lasts 20 seconds. 0
Absolute Beam Deals damage to a single target, and reduces their defense and spell resistance by 2 stages. 0
Dancer Deity Dance Increases the entire party's tension by 4 levels. 0
Supreme Score Creates a magic circle on the ground that boosts the tension of any allies that stand inside. 150
Fortune Teller Zodiac Code All cards in your hand and any new cards that enter your hand will have Aura and using Tarots will not consume a turn for 40 seconds. 0
Wildcard While the effect is active, Tarots in your hand will not be consumed after using them. 180
Druid Mark on Nature Shortens you and your active summon's action interval, as well as increasing damage dealt and critical rate. Also resets the timer on your current summon's duration back to 2 minutes. 0
Pea Shocker Deals heavy thunder-attribute damage to an enemy and any surrounding enemies. Damage is proportional to attack and magical might stats. 0
Gadabout Hocus Pocus A random effect is chosen out of several to occur. See here for a list of possible effects. 0
Surprise Spinner Deals heavy damage with a random attribute to nearby enemies and reduces their resistance to a random attribute. 0
Death Master Death Power Boost Raises your Death Power to the maximum amount. 0
Hades' Banquet Grants nearby allies a Goddess' Grace effect with a limited duration. 90
Demon Swordsman Demonic Method Increases your movement speed and skill activation speed, and reduces your action interval. 0
Dark Mark Boosts your Wave Gauge to the maximum amount and activates "Dark Veil". 180
Pirate Ultra Cannon Places down a giant cannon that periodically fires at enemies for a time. This cannon does not count against the 3 cannon limit. 0
Gone Ballistic Grants your currently active cannons a damage reduction effect, lowers their action interval, a chance to apply a fear effect when dealing damage, and resets their installation timer. 120

Triggering Special Skills

Special skills have several ways in which they can trigger during battle. While it is mostly random, there exists some equipment and accessories that can increase this chance.

Trigger Condition Explanation
Using an action Each time you select a command and execute an action, there is a chance you may trigger a Special. Trigger chance depends on vocation (seen below).
Taking damage You have a chance to trigger a Special when taking damage. The higher amount of damage, the more likely it will trigger (seen below).
Battle support If you are egged on by a Ranger or Item Master during battle, your Special has a 30% chance to trigger.
Equipment Equipment and accessories exist that can boost the chance of a Special triggering at the start of battle or after using an action.

Using An Action

Vocation Trigger Chance
Martial Artist, Ranger, Superstar ~2%
Warrior ~2.5%
Death Master, Demon Swordsman ~3%
Gadabout ~8%
All other vocations ~1%

Taking Damage

Percentage of HP Taken Trigger Chance
0 - 10% 0%
10 - 20% 1%
20 - 30% 2%
30-40% 4%
40-50% 8%
50-60% 16%
60-70% 32%
70-80% 64%
80-100% 80%

Chance Skills

After completing a certain quest during version 3, you will unlock the ability to use Chance skills. These will randomly trigger during battle much like Special/Coup de Grace skills, but every vocation is able to use every Chance skill. After a Chance skill is used during battle, it will take some time to recharge before it can be used again in the same battle. When a Chance skill becomes available, "Chance" will appear in pink at the top of your command menu.

Triggering Chance Skills

Depending on the type of action that occurs in battle, there is a certain percent chance that your Chance command will become available.

Action Type Trigger Chance
Execute any command ~2%
Defeat an enemy ~2%
Take damage from an enemy ~2%
Deal critical damage ~5%
Avoid an enemy attack by parrying, blocking, or dodging ~5%
When an ally's Chance command triggers ~2%

The chance to trigger a Chance command off of an ally's Chance command trigger is called a Chance Chain.

Chance Skill List

Skill Name Description Charge Time (seconds)
Dragon Soul Deals large lightning damage to a single target and reduces their wind resistance. 60
Pearly Gates Deals wind damage to a target and its surroundings 2 times, and reduces lightning resistance. 60
Reverse Enlightenment Increases your spellcasting speed and all of your spells will guaranteed go haywire for 18 seconds. 300
Star of Charity Restores about 400 HP to allies around you. 600
Chaos Circle Places a magic circle on the ground that causes any enemy inside to take 50% increased damage. The circle lasts 18 seconds. 600
Scape Guard Reduces damage taken from nearby enemies by 100 and automatically protects nearby allies for 30 seconds. 600