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Special and Chance Skills: Difference between revisions

From Ethene
added special trigger information
(added special trigger information)
 
Line 134:
| Gone Ballistic || Grants your currently active cannons a damage reduction effect, lowers their action interval, a chance to apply a fear effect when dealing damage, and resets their installation timer.
|120
|}
 
=== Triggering Special Skills ===
Special skills have several ways in which they can trigger during battle. While it is mostly random, there exists some equipment and accessories that can increase this chance.
{| class="wikitable"
!Trigger Condition
!Explanation
|-
|Using an action
|Each time you select a command and execute an action, there is a chance you may trigger a Special. Trigger chance depends on vocation (seen below).
|-
|Taking damage
|You have a chance to trigger a Special when taking damage. The higher amount of damage, the more likely it will trigger (seen below).
|-
|Battle support
|If you are egged on by a Ranger or Item Master during battle, your Special has a 30% chance to trigger.
|-
|Equipment
|Equipment and accessories exist that can boost the chance of a Special triggering at the start of battle or after using an action.
|}
 
=== Using An Action ===
{| class="wikitable"
!Vocation
!Trigger Chance
|-
|Martial Artist, Ranger, Superstar
|~2%
|-
|Warrior
|~2.5%
|-
|Death Master, Demon Swordsman
|~3%
|-
|Gadabout
|~8%
|-
|All other vocations
|~1%
|}
 
=== Taking Damage ===
{| class="wikitable"
!Percentage of HP Taken
!Trigger Chance
|-
|0 - 10%
|0%
|-
|10 - 20%
|1%
|-
|20 - 30%
|2%
|-
|30-40%
|4%
|-
|40-50%
|8%
|-
|50-60%
|16%
|-
|60-70%
|32%
|-
|70-80%
|64%
|-
|80-100%
|80%
|}
 
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