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Klashmi (カカロン Kakaron)
Klashmi is the most support oriented summon and has the strongest healing abilities. These abilities, in addition to a party wide revive, makes her a very powerful recovery role.
![](http://static.miraheze.org/dragonquestxwiki/thumb/2/22/Genma1.jpg/300px-Genma1.jpg)
Japanese Name | English Name | Description |
---|---|---|
ベホイム (Behoimu) | Moreheal | Restores approximately 500 HP to one ally. |
ベホマラー (Behomarā) | Multiheal | Restores approximately 400 HP to all allies. |
ザオリク (Zaoriku) | Kazing | Revives an ally at 50% HP. |
スクルト (Sukuruto) | Kabuff | Increases the defense power of allies around the caster by one level (20%) for 120 seconds. |
フバーハ (Fubāha) | Insulatle | Increases the breath resistance of allies around the caster by one level (20%) for 120 seconds. |
マヒャド (Mahyado) | Kacrack | Deals approximately 300 ice damage to one enemy and the surrounding area of enemies. |
Klashmi's Spirit Release ability is called Healing Aura (ヒーリングオーラ) which revives all nearby allies with 15% HP, heals all negative status effects of nearby allies and raises party's defence and breath damage resistance by one step.
Level 100
- Recovery Spells +5%
- Support spell effects are doubled
Level 110
- Recovery Spells +10%
- Healing Aura II (Increased recovery amount)
Kamashki (クシャラミ Kusharami)
Kamashki is an excellent summon to use to strengthen your party with a variety of buffs.
![](http://static.miraheze.org/dragonquestxwiki/thumb/b/bc/Genma2.jpg/300px-Genma2.jpg)
Japanese Name | English Name | Description |
---|---|---|
たたかいの舞 (Tatakai no mai) | Gritty Ditty | Increases the attack power of allies around the caster by one level. |
まりょくの舞 (Maryoku no mai) | Magic Moves | Increases the spell power of allies around the caster by one level. |
ベホイム (Behoimu) | Moreheal | Restores approximately 500 HP to one ally. |
ザオラル (Zaoraru) | Zing | Revives an ally at 25% HP. |
ハッスルダンス (Hassuru dansu) | Hustle Dance | Restores approximately 240 HP to all allies. |
ベギラゴン (Begiragon) | Kasizz | Deals approximately 350 fire damage in a straight line. |
Kamashki's Spirit Release ability is called Rage Rave (戦神の舞 Ikusagami no mai) and raises party's attack, healing and makes spell-casting faster.
Level 100:
- 10% chance of not consuming a turn
- Support spell effects are doubled
- 25% chance of Oomphle (Attack up 2 stages) when reviving an ally
- 25% chance of Channel Anger (Spell power up 2 stages) when reviving an ally
Level 110:
- 20% chance of not consuming a turn
- 30% chance of Oomphle (Attack up 2 stages) when reviving an ally
- 30% chance of Channel Anger (Spell power up 2 stages) when reviving an ally
- 30% chance of Care Prayer (Doubled recovery power) when reviving an ally
- 30% chance of Faster Caster (Increased spellcasting speed) when reviving an ally
- Zing upgrades to Kazing
- Rage Rave II (戦神の舞Ⅱ Ikusagami no mai Ⅱ) receives an additional recovery effect
- Action interval shortened by 1 second
Blamara (バルバルー Barubarū)
Blamara is a strong physical attacker capable of lowering the enemy's attack and defense.
![](http://static.miraheze.org/dragonquestxwiki/thumb/2/2a/Genma3.jpg/300px-Genma3.jpg)
Japanese Name | English Name | Description |
---|---|---|
はやぶさ斬り (Hayabusagiri) | Falcon Slash | Deals two attacks to a single target for 0.75 times damage. |
超はやぶさ斬り (Chōhayabusagiri) | Gyrfalcon Slash | Deals four attacks to a single target for 0.60 times damage. |
甲殻両断斬り (Kōkaku ryōdan giri) | Carapace Crush | Deals two attacks to a single target for 0.60 times damage and reduces their defense by one stage. |
爪牙根絶斬り (Sōga konzetsu giri) | Tooth and Nail | Deals two attacks to a single target for 0.60 times damage and reduces their attack by one stage. |
ベホイミ (Behoimi) | Midheal | Restores approximately 320 HP to an ally. |
ザオ (Zao) | Zin | Revives an ally at 1 HP. |
Blamara's Spirit Release ability is called Six Slash (剣技乱舞 Kengi ranbu) and attacks an enemy 6 times.
Level 100:
- Strength +50
- Critical Rate +2%
Level 110:
- Strength +300
- Critical Rate +5%
- 10% chance of not consuming a turn
- Six Slash II (剣技乱舞II Kengi ranbu Ⅱ) which has increased damage
- Action interval shortened by 1 second
- Action pattern change (increases the frequency of offensive actions)
Damninui (ドメディ Domedi)
Damnunui has the strongest offensive spells of the four summons, and can lower any enemy's resistance to them.
![](http://static.miraheze.org/dragonquestxwiki/thumb/2/25/Genma4.jpg/300px-Genma4.jpg)
Japanese Name | English Name | Description |
---|---|---|
メラゾーマ (Merazōma) | Kafrizz | Deals approximately 550 fire damage to one enemy. |
ドルモーア (Dorumōa) | Kazam | Deals approximately 550 darkness damage to one enemy. |
バギクロス (Bagikurosu) | Kaswoosh | Deals approximately 450 wind damage to one enemy and the surrounding area of enemies. |
ベホイミ (Behoimi) | Midheal | Restores approximately 320 HP to an ally. |
ベホマラー (Behomarā) | Multiheal | Restores approximately 280 HP to all allies. |
ザオラル (Zaoraru) | Zing | Revives an ally at 25% HP. |
Damninui's Spirit Release ability is called Deadly Detonation (エクスプロージョン Ekusupurōjon) and deals approximately 900 fire damage to all enemies in its vicinity and reduces their spell resistance by 2 stages.
Level 100:
- Spell Damage +20%
- Spell Haywire Rate +5%
Level 110:
- Spell Damage +20%
- Spell Haywire Rate +5%
- Learns Kaswooshle
- Deadly Detonation II (エクスプロージョンⅡ Ekusupurōjon Ⅱ) which has increased damage and a higher chance of lowering spell resistance
- Action interval shortened by 1 second
- Action pattern change (increases the frequency of offensive actions)