Vocations: Difference between revisions
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The Warrior is one of the six starting vocations. They can use Swords, Greatswords, Axes,
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The Priest is one of the six starting vocations. They can use Wands, Spears,
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| style="height:280px; vertical-align:top;" rowspan="2" |[[File:dqx_wizard.png|90px]]
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The Mage is one of the six starting vocations. They can use Daggers, Whips,
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The Martial Artist is one of the six starting vocations. They can use Claws,
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| style="height:280px; vertical-align:top;" rowspan="2" |[[File:dqx_thief.png|90px]]
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The Thief is one of the six starting vocations. They can use Daggers, Whips, Claws, Hammers,
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The Minstrel is one of the six starting vocations. They can use Fans,
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| style="height:280px; vertical-align:top;" rowspan="2" |[[File:dqx_battle_master.png|100px]]
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The Battlemaster is one of the six advanced vocations from Version 1. They can dual-wield Swords and Hammers, or use Greatswords
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Paladins
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| style="height:280px; vertical-align:top;" rowspan="2" |[[File:dqx_armamentalist.png|105px]]
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The Armamentalist is one of the six advanced vocations from Version 1. They can use Swords, Bows, Wands,
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The Ranger is one of the six advanced vocations from Version 1. They have access to Bows, Claws, Boomerangs, Axes, and Shields. Their main objective is to protect the party from breath-based attacks, and also help with a variety of supporting spells to heal or revive members from your party and deal damage with unique wolf-summoning skills.
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The Sage is one of the six advanced vocations from Version 1. They can use Fans,
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Superstars are a unique class that fills mostly a support role, and one of the six advanced vocations from Version 1. They can use Whips, Wands, Fans,
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| style="height:280px; vertical-align:top;" rowspan="2" |[[File:dqx_monster_master.png|100px]]
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The Monster Master is one of the two advanced vocations added in Version 2, and also one of the two vocations capable of scouting monsters. They can use Whips, Claws, Greatswords
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The Item Master is one of the two advanced vocations added in Version 2, and also one of the two vocations capable of scouting monsters. They can use Boomerangs, Hammers, Spears, Bows
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| style="height:280px; vertical-align:top;" rowspan="2" |[[File:dqx_dancer.png|95px]]
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The Dancer is one of the two advanced vocations added in Version 3. They can dual wield Fans, Daggers, and Wands
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The Fortune Teller us one of the two advanced vocations added in Version 3. They can use Swords, Bows, Rods, Whips
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| style="height:280px; vertical-align:top;" rowspan="2" |[[File:dqx_druid.png|90px]]
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The Druid is one of the two advanced vocations added in Version 4. They can use Fans, Wands,
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Gadabouts are one of the two advanced vocations added in Version 4. They can use Swords, Daggers, Hammers, Boomerangs
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| style="height:20px; vertical-align:top;" rowspan="2" |[[File:dqx_death_master.png|90px]]
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The Death Master is one of the two advanced vocations added in Version 5. They can use
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The Demon Swordsman is one of the two advanced vocations added in Version 5. They can use Swords, Greatswords, Daggers,
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| style="height:280px; vertical-align:top;" rowspan="2" |[[File:dqx_pirate.png|90px]]
| style="width:42%; height:10%;" |<span style="font-variant:small-caps; vertical-align:top;"><big>'''[[Pirate]]'''</big></span>
| style="width:42%; height:10%;" |<span style="font-variant:small-caps; vertical-align:top;"><big>'''[[Guardian]]'''</big></span>
| style="height:280px; vertical-align:top;" rowspan="2" |[[File:dqx_guardian.png|200px]]
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The Pirate is the first advanced vocation added in Version 6. They can use Boomerangs, Axes, Bows, Daggers,
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The Guardian is the second vocation added in Version 6, and the first "Master Class" added to Dragon Quest X. They can use Swords, Greatswords, Spears, and Shields. They will require both Warrior and Paladin at a specific level to unlock. As their name implies, their strength lies in defending allies, using the power of light to defeat their opponents.
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