Vocations

From Ethene
Vocations
Warrior Priest

The Warrior is one of the six starting vocations. They can use Swords, Greatswords, Axes, Fisticuffs and Shields. With their high HP, Defense and Weight stats, their job is to push monsters away from more frail party members, even if it means they take damage in the process.

The Priest is one of the six starting vocations. They can use Wands, Spears, Staves, Fisticuffs and Shields. With their high Magical Mending stats, and access to many healing spells, Priests are a support vocation who can heal and revive their allies, and can use defensive buffs like Kabuff and Dedazzle.

Mage Martial Artist

The Mage is one of the six starting vocations. They can use Daggers, Whips, Heavy Wands, Fisticuffs and Shields. Their high Magical Might stats and myriad of damaging spells make them highly specialized for dealing area of effect damage.

The Martial Artist is one of the six starting vocations. They can use Claws, Staves, Spears, and Fisticuffs. They have very high Strength and Agility and make use of tension, making them fast and powerful yet fragile attackers.

Thief Minstrel

The Thief is one of the six starting vocations. They can use Daggers, Whips, Claws, Hammers, Fisticuffs and Shields. They have the highest Deftness in the game, which allows critical hits to have high chance, and also serves to improve the chance of them successfully stealing items.

The Minstrel is one of the six starting vocations. They can use Fans, Clubs, Daggers, Boomerangs, Fisticuffs and Shields. Minstrels have a decent spread of stats, but their main power comes from their abilities. Between Hustle Dance, Sobering Slap and Battle Beat, Minstrels are incredibly versatile supports with great healing, buffing and anti-status power.

Battle Master Paladin

The Battlemaster is one of the six advanced vocations from Version 1. They can dual-wield Swords and Hammers, or use Greatswords or Fisticuffs. With their sky-high Strength, Gladiators are one of the monarchs of the melee world.

Paladins are one of the six advanced vocations from Version 1. They can use Spears, Swords, Hammers, Wands, Fisticuffs and Shields. They have the highest Defense and Weight of any vocation in the game, making them the quintessential tank.

Armamentalist Ranger

The Armamentalist is one of the six advanced vocations from Version 1. They can use Swords, Bows, Wands, Heavy Wands, Fisticuffs and Shields. While their stats are generally middling, their vocation skill tree, Fource, more than makes up for this by allowing the armamentalist to imbue their own and allies’ attacks with various elements and provide various support.

The Ranger is one of the six advanced vocations from Version 1. They have access to Bows, Claws, Boomerangs, Axes, and Shields. Their main objective is to protect the party from breath-based attacks, and also help with a variety of supporting spells to heal or revive members from your party and deal damage with unique wolf-summoning skills.

Sage Superstar

The Sage is one of the six advanced vocations from Version 1. They can use Fans, Heavy Wands, Bows, Fisticuffs, and Shields. Being a hybrid damage and support vocation, they have access to several dark and light element spells, as well as spells for healing and reviving allies.

Superstars are a unique class that fills mostly a support role, and one of the six advanced vocations from Version 1. They can use Whips, Wands, Fans, Sickles, Shields, and Fisticuffs. They can charm, enthrall, and dazzle enemies with ease, and can even increase the amount of experience and Gold that enemies give.

Monster Master Item Master

The Monster Master is one of the two advanced vocations added in Version 2, and also one of the two vocations capable of scouting monsters. They can use Claws, Greatswords, Axes, Fisticuffs, and have a unique Whip tree. They have the ability to scout organic monsters such as Slimes or Teeny Sanguinis to become permanent party members.

The Item Master is one of the two advanced vocations added in Version 2, and also one of the two vocations capable of scouting monsters. They can use Boomerangs, Hammers, Spears, Bows, Shields, and Fisticuffs. They have the ability to scout inorganic monsters such as Golems or Bambooligans to become permanent party members, and have unique skills to increase the effectiveness of consumable items.

Dancer Fortune Teller

The Dancer is one of the two advanced vocations added in Version 3. They can dual wield Fans, Daggers, and Wands, and can also use Fisticuffs. Dancers excel in their unique dancing and singing skills, which can buff allies with a variety of positive effects as well as hinder their enemies.

The Fortune Teller us one of the two advanced vocations added in Version 3. They can use Swords, Bows, Rods, Whips, Fisticuffs, and Shields. One of the most unique vocations, if not the most unique, they can assemble a deck of special Tarot cards, each with a variety of different effects. Fortune Tellers can fill a variety of roles based on the Tarot cards they choose.

Druid Gadabout

The Druid is one of the two advanced vocations added in Version 4. They can use Fans, Wands, Heavy Wands, Fisticuffs, and Shields. Druids use a variety of nature-themed skills while having the unique ability to summon one of several spirits to aid in battle, each with their own role they can fulfill.

Gadabouts are one of the two advanced vocations added in Version 4. They can use Swords, Daggers, Hammers, Boomerangs, Fisticuffs, and Shields. Being a literal jokester vocation, they have some very odd skills that you'll just have to experience for yourself!

Death Master Demon Swordsman

The Death Master is one of the two advanced vocations added in Version 5. They can use Sickles, Daggers, Bows, Axes, Fisticuffs, and Shields. A Death Master's unique abilities are powered by the deaths of both allies and enemies, and can summon ghostly spirits to aid them in battle.

The Demon Swordsman is one of the two advanced vocations added in Version 5. They can use Swords, Greatswords, Daggers, Sickles, Fisticuffs, and Shields. Demon Swordsmen are one of the most powerful melee vocations, able to deal tons of darkness-attribute damage with ease.

Pirate Guardian

The Pirate is the first advanced vocation added in Version 6. They can use Boomerangs, Axes, Bows, Daggers, Fisticuffs and Shields. Their unique gun skills can inflict lots of damage and deal status effects, and they can also summon cannons to the battlefield to assault enemies.

The Guardian is the second vocation added in Version 6, and the first "Master Class" added to Dragon Quest X. They can use Swords, Greatswords, Spears, and Shields. They will require both Warrior and Paladin at a specific level to unlock. As their name implies, their strength lies in defending allies, using the power of light to defeat their opponents.