Vocations: Difference between revisions
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The Thief is one of the six starting classes. They can use Daggers, Whips, Claws, Hammers, Fisticuffs and Shields. They have the highest Deftness in the game, which primarily serves to improve the chance of them successfully stealing items, but also increases critical hit chance. Their class skill tree, Acquisitiveness, increases Deftness and Agility. It also grants the player access to skills relating to placing traps in battle and getting loot, either by stealing from enemies or by locating shining spots and treasure chest on the map. Since the only reason to use this class is to steal from enemies with Half Inch, weapon type really doesn’t matter. Half Inch, the 8P skill for Thieves, is a prerequisite for the Ranger unlock quest.
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The Minstrel is one of the six starting classes. They can use Fans, Clubs, Daggers, Boomerangs, Fisticuffs and Shields. Minstrels have a decent spread of stats, but their main power comes from their abilities. Between Hustle Dance, Sobering Slap and Battle Beat, Minstrels are incredibly versatile supports with great healing, buffing and anti-status power. Fans are the best choice for them, as Wind Slash Dance allows them to greatly buff Attack Power and Magical Might for all allies from the start of the battle. With Tap Dance and Flower Power, a Fan Minstrel can avoid a majority of incoming attacks, making their flimsier HP and Defence less important.
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