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Vocations: Difference between revisions

From Ethene
Added PAL and ARM descriptions, changed GLD to include the unlock quest location.
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(Added PAL and ARM descriptions, changed GLD to include the unlock quest location.)
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TheGladiators, Gladiatorbased isin the Coliseum of Luckland, are one of the six advanced classes from Version 1. They can dual-wield Swords and Clubs, or use Greatswords or Fisticuffs. With their sky-high Strength, Gladiators are the current monarchs of the melee world. This comes at the cost of their Defence, making them most like the Martial Artist. Their class skill tree, Guts, gives them some of the most powerful attacks in the game, as well as boosts to Deftness and Agility and a couple skills relating to tension and attack power. The best weapon for them is Greatsword, as its attack power is incredibly high and the main skill for Gladiators, A Cut Above, benefits more from the increased attack power than it would from an extra attack afforded by dual-wielding.
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Paladins, based in Gartland Castle, are one of the six advanced classes from Version 1. They can use Spears, Swords, Hammers, Wands, Fisticuffs and Shields. They have the highest Defence and Weight of any class in the game, making them the quintessential tank. Their class tree, Virtue, gives them access to various defensive abilities, as well as increasing their Defence, HP and Magical Mending. They can access some healing spells, but this should really be left to dedicated supports. Thanks to Miracle Slash and Phoenix, which allow a Paladin to heal themselves whilst dealing damage, Swords are the best option for them. While Spears have the higher damage ceiling, the inability to use a shield with it seriously hampers them.
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Armamentalists, based in Verinard Castle, are one of the six advanced classes from Version 1. They can use Swords, Bows, Wands, Heavy Wands, Fisticuffs and Shields. While their stats are generally middling, their class skill tree, Fource, more than makes up for this. Fource allows the armamentalist to imbue their own and allies’ attacks with various elements. This, alongside their ability to share MP, makes Armamentalists great supports. Since they serve as MP batteries for their party in long endurance fights, Armamentalists should use Bows so that they can both deal decent damage when they’ve finished buffing and absorb MP via Hallowed Arrow.
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