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Vocations: Difference between revisions

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The Mage is one of the six starting vocations. They can use Daggers, Whips, Heavy Wands, Fisticuffs and Shields. Their high Magical Might stats and myriad of damaging spells make them highly specialised for dealing Area of Effect Damage. Their paper-thin Defence and low HP makes them die quickly, so they should be well-guarded by a melee attacker. Their vocation skill tree, Spellcraft, gives passive bonuses to MP and Magical Might, as well as abilities that further improve Magical Might and reduce enemy’s resistance to spells. At 100 Skill Points and above, extra spells can be learnt. Mages also get extra spells when they put Skill Points into Daggers, which poison enemies to great effect. Wizard Ward, the 8P skill for Mages, is a prerequisite for the Armamentalist unlock quest.
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The Martial Artist is one of the six starting vocations. They can use Claws, Staves, Spears, and Fisticuffs. They have very high Strength and Agility, making them fast and powerful yet fragile attackers. Their vocation skill tree, Focus, increases Strength, Agility, HP and Deftness, whilst also granting various abilities that allow one to increase their own Tension. Spears are the recommended weapons for Martial Artists, as Spear skills mesh the best with heightened Tension. Martial Artists are not required but highly recommended for the Superstar unlock quest, as they can easily raise their tension.
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