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Vocations: Difference between revisions

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Battlemasters, based in the Coliseum of Luckland,  are one of the six advanced vocations from Version 1. They can dual-wield Swords and Hammers, or use Greatswords or Fisticuffs. With their sky-high Strength, Gladiators are one of the monarchs of the melee world.
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Paladins, based in Gartlant Castle,  are one of the six advanced vocations from Version 1. They can use Spears, Swords, Hammers, Wands, Fisticuffs and Shields. They have the highest Defense and Weight of any vocation in the game, making them the quintessential tank.
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Armamentalists, based in Verinard Castle, are one of the six advanced vocations from Version 1. They can use Swords, Bows, Wands, Heavy Wands, Fisticuffs and Shields. While their stats are generally middling, their vocation skill tree, Fource, more than makes up for this by allowing the armamentalist to imbue their own and allies’ attacks with various elements and provide various support.
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Rangers, are a unique nature-themed support vocation, one of the six advanced vocations from Version 1. They have access to Bows, Claws, Boomerangs, Axes, and Shields. Their main objective is to protect the party from breath-based attacks, and also help with a variety of supporting spells to heal or revive members from your party and deal damage with unique wolf-summoning skills.
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Sages are a hybrid damage and support vocation, and one of the six advanced vocations from Version 1. They can use Fans, Heavy Wands, Bows, Fisticuffs, and Shields. TheyBeing a hybrid damage and support vocation, they have access to several dark and light element spells, as well as spells for healing and reviving allies.
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Superstars are a unique class that fills mostly a support role, and one of the six advanced vocations from Version 1. They can use Whips, Wands, Fans, Sickles, Shields, and Fisticuffs. They can charm, enthrall, and dazzle enemies with ease, and can even increase the amount of experience and Gold that enemies give.
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