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[[File:DQX_Warrior.jpg|480px300px|thumb|right|AnA Ogre characterWarrior of the WarriorOgre classrace]]
 
===Summary=Overview==
The '''Warrior''' (WAR) is one of the six starting vocations and focuses on sustaining damage and hindering enemies. They provide high HP, physical power, and defensive power, but don't have access to spells and have low agility.
<center>
{| class="wikitable"
!Role
|Front-line, Waller
|-
!Armor Type
|Heavy armor
|-
!Usable Weapons
|Swords, Greatswords, Axes
|-
!Usable Shields
|Small shields, Large shields
|-
! rowspan="2" |Special Skill
|Critical Claim: Deals an unresistable critical hit that ignores defense to a target and any enemies nearby.
|-
|Boast of Battle: Boosts your attack and defense by 2 stages and grants you 100% critical rate for a duration.
|-
!Vocation Proof
|Sometimes executes an action twice in a row
|}
</center>
<center>
{| class="wikitable"
!HP
!MP
!Attack
!Defense
!Magical Might
!Magical Mending
!Agility
|-
|High
|Low
|High
|High
|Low
|Low
|Low
|}
</center>
==Strategy==
The Warrior's specialty lies in being able to hinder enemies with their unique skills. Their exclusive '''Attack Attacker''' and '''True Attack Attacker''' skills are very important, as they can reduce the amount of damage enemies can deal by quite a significant amount by lowering their attack stat and their overall damage dealt. Their '''Body Slam''' and '''Charge Tackle''' skills can completely stun enemies, allowing for set-ups or a chance to recover in tougher battles. With Axes, you'll have access to the exclusive '''Scrap Mettle+''' skill that can lower an enemy's attack, defense, and action interval. The unique '''Earthshatter+''' skill can also increase all damage dealt to enemies it hits. '''Brave Charge''' is an important skill to keep in mind as well. While active, it reduces the charge time of your charge time skills by 20 seconds, allowing you to use your more powerful skills more often. Be sure to keep this buff active as much as possible.
 
Warriors have high HP and defense, making them obvious front liners. They can assist in [[walling]], but won't be as good at it as the [[Paladin]] since they are not as heavy. When equipped with a Shield, they have access to an improved version of '''Whipping Boy''' that allows them to take damage in place of another party member while still being able to move and execute other actions.
The '''Warrior''' (戦士, senshi) class is one of the starting classes in DQX and focuses on Damaging and/or Tanking, as well as weakening enemy attack power. It is a class that provides high HP and physical power, but doesn't have access to spells and has low agility. Warriors have access to Swords, Greatswords, Axes, Fisticuffs, and Shields.
Warriors also have the exclusive skill tree: '''Courage''' (ゆうかん, Yūkan).
 
===Strategy= Endgame ==
<center>
The 真やいばくだき skill (Warrior-Exclusive) is one of the more important abilities in the Warrior's arsenal as it can reduce one enemy's attack by two levels and is extremely useful in almost all types of combat. Generally a warrior will tank or assist in walling, although their walling capabilities are lesser than that of the other primary tank class, the [[Paladin|Paladin]]. Warrior's jobs in combat is generally to provide this type of debuff while protecting more fragile classes like spellcasters by pushing enemies away. They are often useful when given a weight buff, (with ズッシード (''Zusshīdo'')) and unlike the Paladin they don't have any means of buffing their own weight so this is sometimes necessary to allow them to successfully fill a tanking or walling role against heavier opponents. Warriors are also able to output a moderate amount of damage-- less than any of the DPS classes but absolutely enough to be useful damage dealers in battle. Because of their wide variety of assets, Warriors can take a useful role in many different party formations and are easily one of the most broadly used classes. However, the primary weakness of the Warrior class is that they are unable to fit any one specialty role.
{| class="wikitable"
|+Usable Weapons
!Weapon Type
!Explanation
|-
|Sword {{font color | red |'''(Recommended)'''}}
|High critical rate. Reduces charge time by 15 seconds, and increases success rate of Attack Attacker skills.
|-
|Shield {{font color | red |'''(Recommended)'''}}
|Improves defense and resistances. Allows you to use Whipping Boy's effect and move/execute other actions simultaneously.
|-
|Axes
|High attack power against single and multiple targets. Can lower enemy defense, attack, and action interval.
|-
|Greatsword
|High attack power against single targets.
|}
</center>
<center>
{| class="wikitable"
|+Recommended Armor Sets
!Armor Set
!Explanation
|-
|#1 Demon Guard Armor (Level 120)
|Set bonus increases special charge rate by 1%, making it easier to use your Special skills.
|-
|#2 Mirror Armor (Level 108)
|Decreases damage taken by 10, and has a chance to reflect spells back.
|-
|#3 Marquis Armor (Level 110)
|Useful for trying to reach 100% breath resistance. Also useful for increasing offense.
|}
</center>
 
Warriors are in a bit of a tough spot when it comes to endgame content. Higher difficulty bosses are usually very resistant to ailments and stuns, which are core to the Warrior's repertoire. This means that many [[superbosses]] at higher strength levels will not have room to use a Warrior in a party composition. They also struggle in [[Banma Tower]] by not having access to quick and powerful area-of-effect skills. Most bosses in [[Origin Vault Panigalm]] do not require the mechanics of a Warrior either.
Axes are some of the more useful weapons for Warriors, as their damage output and debuffing abilities to a single target is the greatest of the weapons this class can use. A one-handed sword and shield combination can also be useful against strong bosses when defense needs to be higher, but generally axes are a superior choice. Greatswords are mostly useful for damage against groups of enemies, but unless a Warrior is taking on the role of the primary attacker against an enemy group this will usually not be a necessary trait.
 
That being said, Warriors are still a formidable vocation and are useful for [[Coin Boss|coin bosses]], [[Astoltia Defense Force]], and [[Dark Deity's Palace]].
 
 
<sub>'''NOTE: The information gathered here is aggregated from several Japanese sites and personal player experience and should only be used as a reference and not as an end-all be-all to which vocations to use in endgame content.'''</sub>
 
==Vocation Quests==
[[Quest 52|Quest 52 - The Trials of an Old Pilgrim]] <br>
[[Quest 53|Quest 53 - The Road to Carnage]] <br>
[[Quest 54|Quest 54 - Boundaries with Darkness]] <br>
[[Quest 55|Quest 55 - The End of Strength]] <br>
[[Quest 56|Quest 56 - The True Enemy]]
 
==Vocation Tree Skills==
NOTE: Any skill with (EX) is an "exclusive" skill, meaning it is only usable as this vocation.
{| class="wikitable"
|+ '''Courage'''
|-
! Japanese Name !! English Name !! Description !! Type !! MP Cost !! Charge Time !! SP Needed
|-
| かばう(専)|| Whipping Boy (EX) || Assume a defensive stance and take damage in place of a chosen ally. You cannot move while using Whipping Boy. Press the cancel button to stop defending. || Skill || 0 || - || 8
|-
| 全職業でみのまもり+5 || Natural Resilience +5 || Increases resilience by 5 for all vocations. || Passive || - || - || 16
|-
| 全職業でちから+5 || Natural Strength +5 || Increases strength by 5 for all vocations. || Passive || - || - || 28
|-
| ロストアタック || Morale Masher || Deals an attack to a single target for 1.1 times damage that removes anger status and 1 level of tension. || Skill || 4 || - || 40
|-
| 全職業でみのまもり+5 || Natural Resilience +5 || Increases resilience by 5 for all vocations. || Passive || - || - || 48
|-
| 全職業でちから+5 || Natural Strength +5 || Increases strength by 5 for all vocations. || Passive || - || - || 56
|-
| たいあたり(専)|| Body Slam (EX) || Deals an attack to a single target for 1.25 times damage that has a chance to interrupt any actions and stun the target for 4 seconds. || Skill || 4 || - || 70
|-
| 全職業で最大HP+30 || Natural HP +30 || Increases maximum HP by 30 for all vocations. || Passive || - || - || 80
|-
| 全職業でみのまもり+10 || Natural Resilience +10 || Increases resilience by 10 for all vocations. || Passive || - || - || 90
|-
| やいばくだき(専)|| Attack Attacker (EX) || Deals an attack to a single target for 1.3 times damage that has a chance to lower their attack power by 1 stage. || Skill || 4 || - || 100
|-
| かばうの心得|| Improved Whipping Boy || Reduces damage taken by 30 when using Whipping Boy. || Passive || - || - || 110
|-
| ちから+10|| Strength +10 || Increases strength by 10 when a Warrior. || Passive || - || - || 120
|-
| チャージタックル(専)|| Charge Tackle (EX) || Deals an attack to a single target for 2 times damage that has a chance to interrupt any actions and stun the target for 7 seconds. || Skill || 4 || 25/75 || 130
|-
| みのまもり+10|| Resilience +10 || Increases resilience by 10 when a Warrior. || Passive || - || - || 140
|-
| 真・やいばくだき(専)|| True Attack Attacker (EX) || Deals an attack to a single target for 3.5 to 3.7 times damage that has a chance to lower their attack power by 2 stages and their damage dealt by 30%. || Skill || 4 || 0/60 || 150
|-
| ロストブレイク(専)|| Lost Break (EX) || Deals an attack to a single target for 3 times damage that removes rage status and lowers their tension by 1 level. || Skill || 8 || I(75/150), II(55/110), III(35/75) || 180*
|-
| ブレイブチャージ(専)|| Brave Charge (EX) || Empowers you with an effect that reduces the charge time of all charge time skills by 20 seconds. Effect lasts for 180 seconds. || Skill || 15 || I(60/240), II(45/180) || 200*
|}
 
[[Category: Vocations]]
[[Category: Basic Vocation]]
[[Category: Version 1 Vocation]]
{{Class Nav}}
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