The Warrior (戦士 Senshi) class is one of the starting classes in DQX and focuses on dealing damage, tanking, and debuffing enemies. It is a class that provides high HP and physical power, but doesn't have access to spells and has low agility. Warriors have access to Swords, Greatswords, Axes, Fisticuffs, and Shields. Warriors also have the exclusive skill tree: Courage (ゆうかん Yūkan). Their coup-de-grace is Critical Claim (会心必中), which deals a guaranteed critical hit to a single target that cannot be resisted. Their class proof gives them a chance to execute an attack or a skill a second time immediately after the first.
The 真やいばくだき skill (Warrior-Exclusive) is one of the more important abilities in the Warrior's arsenal as it can reduce one enemy's attack by two levels and is extremely useful in almost all types of combat. Generally a warrior will tank or assist in walling, although their walling capabilities are less than that of the other primary tank class, the Paladin. Warrior's job in combat is generally to provide this type of debuff while protecting more fragile classes like spellcasters by pushing enemies away. They are often useful when given a weight buff, (with ズッシード (Zusshīdo)) and unlike the Paladin they don't have any means of buffing their own weight so this is sometimes necessary to allow them to successfully fill a tanking or walling role against heavier opponents. Warriors are also able to output a moderate amount of damage-- less than any of the DPS classes but absolutely enough to be useful damage dealers in battle. Because of their wide variety of assets, Warriors can take a useful role in many different party formations and are easily one of the most broadly used classes. However, the primary weakness of the Warrior class is that they are unable to fit any one specialty role.
Axes are some of the more useful weapons for Warriors, as their damage output and debuffing abilities to a single target is the greatest of the weapons this class can use. A one-handed sword and shield combination can also be useful against strong bosses when defense needs to be higher, but generally axes are a superior choice. Greatswords are mostly useful for damage against groups of enemies, but unless a Warrior is taking on the role of the primary attacker against an enemy group this will usually not be a necessary trait.
Quest 52 - The Trials of an Old Man (とある老行者の試練)
Quest 53 - The Road to Shura (修羅への道)
Quest 54 - Boundaries with Darkness (闇との境界)
Quest 55 - The End of Strength (強さの果て)
Quest 56 - The Real Enemy is...(真の敵は)
Class Tree Skills
NOTE: Any skill with a（専）is an "exclusive" skill, meaning it only applies to the current class.
|Japanese Name||Japanese Translated||English Name||Description||Type||MP Cost||Charge Time||SP Needed|
|かばう（専）(Kabau)||Cover (Exclusive)||Whipping Boy||Assume a defensive stance and take damage in place of an ally.||Skill||0||-||8|
|全職業でみのまもり+5 (Zen shokugyō de mi no mamori+5)||Defense in All Occupations +5||Natural Resilience +5||-||Passive||-||-||16|
|全職業でちから+5 (Zen shokugyō de chikara+5)||Strength in All Occupations +5||Natural Strength +5||-||Passive||-||-||28|
|ロストアタック (Rosutoatakku)||Lost Attack||Morale Masher||Deals an attack to a single target for 1.1 times damage that removes anger status and 1 level of tension.||Skill||4||-||40|
|全職業でみのまもり+5 (Zen shokugyō de mi no mamori +5)||Defense in All Occupations +5||Natural Resilience +5||-||Passive||-||-||48|
|全職業でちから+5 (Zen shokugyō de chikara +5)||Power in All Occupations +5||Natural Strength +5||-||Passive||-||-||56|
|たいあたり（専） (Taiatari)||Body Blow (Exclusive)||Body Slam||Deals an attack to a single target for 1.25 times damage that has a chance to interrupt any actions and stun the target for 4 seconds.||Skill||4||-||70|
|全職業で最大HP+30 (Zen shokugyō de saidai HP +30)||HP in All Occupations +30||Natural HP +30||-||Passive||-||-||80|
|全職業でみのまもり+10 (Zen shokugyō de mi no mamori+10)||Defense in All Occupations +5||Natural Resilience +5||-||Passive||-||-||90|
|やいばくだき（専） (Yaibakudaki)||Blade Crushing (Exclusive)||Attack Attacker||Deals an attack to a single target for 1.3 times damage that has a chance to lower their attack power by 1 stage.||Skill||4||-||100|
|かばうの心得（専） (Kabau no kokoroe)||Knowledge of Cover (Exclusive)||?||Reduces damage taken by 30 when using かばう (Cover).||Passive||-||-||110|
|ちから+10（専） (Chikara+10)||Power +10 (Exclusive)||Strength +10||-||Passive||-||-||120|
|チャージタックル（専） (Chājitakkuru)||Charge Tackle (Exclusive)||?||Deals an attack to a single target for 2 times damage that has a chance to interrupt any actions and stun the target for 7 seconds.||Skill||4||25/75||130|
|たまに2回攻撃（専） (Tamani 2-kai kōgeki)||Occasionally Attack Twice (Exclusive)||?||Increases the rate in which you will deal two attacks instead of one.||Passive||-||-||140|
|真・やいばくだき（専） (Shin Yaibakudaki)||True Blade Crushing (Exclusive)||?||Deals an attack to a single target for 3.5 to 3.7 times damage that has a chance to lower their attack power by 2 stages and their damage dealt by 30%.||Skill||4||0/60||150|
|ロストブレイク（専） (Rosutobureiku)||Lost Break (Exclusive)||?||Deals an attack to a single target for 3 times damage that removes rage status and lowers their tension by 1 level.||Skill||8||I(75/150), II(55/110), III(35/75)||180*|
|ブレイブチャージ（専） (Bureibuchāji)||Brave Charge (Exclusive)||?||Empowers you with an effect that reduces the charge time of all CT skills by 20 seconds. Effect lasts for 180 seconds.||Skill||15||I(60/240), II(45/180)||200*|