Warrior: Difference between revisions
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==Overview==
The '''Warrior''' (WAR) is one of the six starting vocations and focuses on sustaining damage and hindering enemies. They provide high HP, physical power, and defensive power, but don't have access to spells and have low agility.
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!Role
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|Sometimes executes an action twice in a row
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!HP
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|Low
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==Strategy==
The Warrior's specialty lies in being able to hinder enemies with their unique skills. Their exclusive '''Attack Attacker''' and '''True Attack Attacker''' skills are very important, as they can reduce the amount of damage enemies can deal by quite a significant amount by lowering their attack stat and their overall damage dealt. Their '''Body Slam''' and '''Charge Tackle''' skills can completely stun enemies, allowing for set-ups or a chance to recover in tougher battles.
Warriors have high HP and
== Endgame ==
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|+
!Weapon Type
!Explanation
|-
|Sword {{font color | red |'''(Recommended)'''}}
|High critical rate. Reduces charge time by 15 seconds, and increases success rate of Attack Attacker skills.
|-
|Shield {{font color | red |'''(Recommended)'''}}
|Improves defense and resistances.
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|Axes
|High attack power against single and multiple targets. Can lower enemy defense, attack, and action interval.
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|Greatsword
|High attack power against single targets.
|}
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|+Recommended Armor Sets
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|Useful for trying to reach 100% breath resistance. Also useful for increasing offense.
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Warriors are in a bit of a tough spot when it comes to endgame content. Higher difficulty bosses are usually very resistant to ailments and stuns, which are core to the Warrior's repertoire. This means that many [[superbosses]] at higher strength levels will not have room to use a Warrior in a party composition. They also struggle in [[Banma Tower]] by not having access to quick and powerful area-of-effect skills. Most bosses in [[Origin Vault Panigalm]] do not require the mechanics of a Warrior either.
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==Vocation Tree Skills==
NOTE: Any skill with (EX) is an "exclusive" skill, meaning it
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|+ '''Courage'''
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! Japanese Name !! English Name !! Description !! Type !! MP Cost !! Charge Time !! SP Needed
|-
| かばう(専)|| Whipping Boy (EX) || Assume a defensive stance and take damage in place of an ally. You cannot move while using Whipping Boy. Press the cancel button to stop defending. || Skill || 0 || - || 8
|-
| 全職業でみのまもり+5 || Natural Resilience +5 || Increases resilience by 5 for all vocations. || Passive || - || - || 16
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| 全職業で最大HP+30 || Natural HP +30 || Increases maximum HP by 30 for all vocations. || Passive || - || - || 80
|-
| 全職業でみのまもり+10 || Natural Resilience +
|-
| やいばくだき(専)|| Attack Attacker (EX) || Deals an attack to a single target for 1.3 times damage that has a chance to lower their attack power by 1 stage. || Skill || 4 || - || 100
|-
| かばうの心得
|-
| ちから+
|-
| チャージタックル(専)|| Charge Tackle (EX) || Deals an attack to a single target for 2 times damage that has a chance to interrupt any actions and stun the target for 7 seconds. || Skill || 4 || 25/75 || 130
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|
|-
| 真・やいばくだき(専)|| True Attack Attacker (EX) || Deals an attack to a single target for 3.5 to 3.7 times damage that has a chance to lower their attack power by 2 stages and their damage dealt by 30%. || Skill || 4 || 0/60 || 150
|