Warrior: Difference between revisions
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[[File:DQX_Warrior.jpg|300px|thumb|right|A Warrior of the Ogre race
==Overview==
The '''Warrior''' (WAR) is one of the six starting vocations and focuses on sustaining damage and hindering enemies. They provide high HP, physical power, and defensive power, but don't have access to spells and have low agility.
* Usable Weapons: Swords, Greatswords, Axes, Shields▼
{| class="wikitable"
!Role
* Recommended Weapons: Swords, Shields▼
|Front-line, Waller
|-
!Armor Type
|Heavy armor
|-
!Usable Weapons
|-
!Usable Shields
|Small shields, Large shields
|-
! rowspan="2" |Special Skill
|Critical Claim: Deals an unresistable critical hit that
ignores defense to a target and any enemies nearby.
|-
|Boast of Battle: Boosts your attack and defense by 2
stages and grants you 100% critical rate for a duration.
|-
!Vocation Proof
|Sometimes executes an action twice in a row
|}
{| class="wikitable"
!HP
!MP
!Attack
!Defense
!Magical Might
!Magical Mending
!Agility
|-
|High
|Low
|High
|High
|Low
|Low
|Low
|}
==Strategy==
The Warrior's specialty lies in being able to hinder enemies with their unique skills. Their exclusive '''Attack Attacker'''
Warriors have high HP and Defense, making them obvious front liners. They can assist in [[walling]], but won't be as good at it as the [[Paladin]]. When equipped with a Shield, they have access to an improved version of '''Whipping Boy''' that allows them to take damage in place of another party member while still being able to move and execute other actions.
== Endgame ==
{| class="wikitable"
!Weapon Type
!Explanation
|-
|Sword
|High critical rate. Reduces charge time by 15 seconds, and
increases success rate of Attack Attacker skills.
|-
|Shield
|Improves defense and resistances.
|}
{| class="wikitable"
|+Recommended Armor Sets
!Armor Set
!Explanation
|-
|#1 Demon Guard Armor (Level 120)
|Set bonus increases special charge rate by 1%,
making it easier to use your Special skills.
|-
|#2 Mirror Armor (Level 108)
|Decreases damage taken by 10, and has a
chance to reflect spells back.
|-
|#3 Marquis Armor (Level 110)
|Useful for trying to reach 100% breath resistance.
Also useful for increasing offense.
|}
Warriors are in a bit of a tough spot when it comes to endgame content. Higher difficulty bosses are usually very resistant to ailments and stuns, which are core to the Warrior's repertoire. This means that many [[superbosses]] at higher strength levels will not have room to use a Warrior in a party composition. They also struggle in [[Banma Tower]] by not having access to quick and powerful area-of-effect skills. Most bosses in [[Origin Vault Panigalm]] do not require the mechanics of a Warrior either.
That being said, Warriors are still a formidable vocation and are useful for [[Coin Boss|coin bosses]], [[Astoltia Defense Force]], and [[Dark Deity's Palace]].
<sub>'''NOTE: The information gathered here is aggregated from several Japanese sites and personal player experience and should only be used as a reference and not as an end-all be-all to which vocations to use in endgame content.'''</sub>
==Vocation Quests==
[[Quest 52|Quest 52 - The Trials of an Old
[[Quest 53|Quest 53 - The Road to
[[Quest 54|Quest 54 - Boundaries with Darkness
[[Quest 55|Quest 55 - The End of Strength
[[Quest 56|Quest 56 - The
==Vocation Tree Skills==
NOTE: Any skill with
{| class="wikitable"
|+ '''Courage
|-
! Japanese Name
|-
| かばう(専)||
|-
| 全職業でみのまもり+5 ||
|-
| 全職業でちから+5 || Natural Strength
|-
| ロストアタック
|-
| 全職業でみのまもり+5 ||
|-
| 全職業でちから+5 ||
|-
| たいあたり(専)|| Body
|-
| 全職業で最大HP+30 || Natural HP
|-
| 全職業でみのまもり+10 || Natural
|-
| やいばくだき(専)||
|-
| かばうの心得(専)||
|-
| ちから+10(専)||
|-
| チャージタックル(専)|| Charge Tackle (
|-
| たまに2回攻撃(専)||
|-
| 真・やいばくだき(専)|| True
|-
| ロストブレイク(専)|| Lost Break (
|-
| ブレイブチャージ(専)|| Brave Charge (
|}
|