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[[File:DQX_Warrior.jpg|300px|thumb|right|A Warrior of the Ogre race.]]
 
The '''Warrior''' (WAR) (戦士) is one of the six starting vocations and focuses on sustaining damage and hindering enemies. They provide high HP and physical power, but don't have access to spells and have low agility, meaning there is a longer duration in between their turns. Their coup-de-grace is '''Critical Claim''' (会心必中), which deals a guaranteed critical hit to a target and any nearby enemies for massive damage that cannot be resisted. Their vocation proof gives them a chance to execute an attack or a skill a second time immediately after the first.
 
==Overview==
The '''Warrior''' (WAR) is one of the six starting vocations and focuses on sustaining damage and hindering enemies. They provide high HP, physical power, and defensive power, but don't have access to spells and have low agility.
* Usable Weapons: Swords, Greatswords, Axes, Shields
{| class="wikitable"
* Roles: [[Walling]], Debuffing, Damage Dealer
!Role
* Recommended Weapons: Swords, Shields
|Front-line, Waller
|-
!Armor Type
|Heavy armor
|-
!Usable Weapons
* Usable Weapons: |Swords, Greatswords, Axes, Shields
|-
!Usable Shields
|Small shields, Large shields
|-
! rowspan="2" |Special Skill
|Critical Claim: Deals an unresistable critical hit that
ignores defense to a target and any enemies nearby.
|-
|Boast of Battle: Boosts your attack and defense by 2
stages and grants you 100% critical rate for a duration.
|-
!Vocation Proof
|Sometimes executes an action twice in a row
|}
{| class="wikitable"
!HP
!MP
!Attack
!Defense
!Magical Might
!Magical Mending
!Agility
|-
|High
|Low
|High
|High
|Low
|Low
|Low
|}
 
==Strategy==
The Warrior's specialty lies in being able to hinder enemies with their unique skills. Their exclusive '''Attack Attacker''' (やいばくだき) and '''True Attack Attacker''' (真やいばくだき) skills are very important, as they can reduce the amount of damage enemies can deal by quite a significant amount. Their '''Body Slam''' (たいあたり) and '''Charge Tackle''' (チャージタックル) skills can completely stun enemies, allowing for set-ups or a chance to recover in tougher battles. If you use Axes, you'll have access to the exclusive '''Scrap Mettle+''' (鉄甲斬・改) skill that can lower an enemy's attack, defense, and action interval.
 
Warriors have high HP and Defense, making them obvious front liners. They can assist in [[walling]], but won't be as good at it as the [[Paladin]]. When equipped with a Shield, they have access to an improved version of '''Whipping Boy''' that allows them to take damage in place of another party member while still being able to move and execute other actions.
 
== Endgame ==
{| class="wikitable"
* |+Recommended Weapons: Swords, Shields
!Weapon Type
!Explanation
|-
|Sword
|High critical rate. Reduces charge time by 15 seconds, and
increases success rate of Attack Attacker skills.
|-
|Shield
|Improves defense and resistances.
|}
{| class="wikitable"
|+Recommended Armor Sets
!Armor Set
!Explanation
|-
|#1 Demon Guard Armor (Level 120)
|Set bonus increases special charge rate by 1%,
making it easier to use your Special skills.
|-
|#2 Mirror Armor (Level 108)
|Decreases damage taken by 10, and has a
chance to reflect spells back.
|-
|#3 Marquis Armor (Level 110)
|Useful for trying to reach 100% breath resistance.
Also useful for increasing offense.
|}
 
 
Warriors are in a bit of a tough spot when it comes to endgame content. Higher difficulty bosses are usually very resistant to ailments and stuns, which are core to the Warrior's repertoire. This means that many [[superbosses]] at higher strength levels will not have room to use a Warrior in a party composition. They also struggle in [[Banma Tower]] by not having access to quick and powerful area-of-effect skills. Most bosses in [[Origin Vault Panigalm]] do not require the mechanics of a Warrior either.
 
That being said, Warriors are still a formidable vocation and are useful for [[Coin Boss|coin bosses]], [[Astoltia Defense Force]], and [[Dark Deity's Palace]].
 
 
<sub>'''NOTE: The information gathered here is aggregated from several Japanese sites and personal player experience and should only be used as a reference and not as an end-all be-all to which vocations to use in endgame content.'''</sub>
 
==Vocation Quests==
[[Quest 52|Quest 52 - The Trials of an Old Man (とある老行者の試練)Pilgrim]] <br>
[[Quest 53|Quest 53 - The Road to Shura (修羅への道)Carnage]] <br>
[[Quest 54|Quest 54 - Boundaries with Darkness (闇との境界)]] <br>
[[Quest 55|Quest 55 - The End of Strength (強さの果て)]] <br>
[[Quest 56|Quest 56 - The RealTrue Enemy is...(真の敵は)]]
 
==Vocation Tree Skills==
NOTE: Any skill with a(専)is(EX) is an "exclusive" skill, meaning it only applies to the current classvocation.
{| class="wikitable"
|+ '''Courage (ゆうかん)'''
|-
! Japanese Name !! Japanese Translated !! English Name !! Description !! Type !! MP Cost !! Charge Time !! SP Needed
|-
| かばう(専)|| CoverWhipping Boy (ExclusiveEX) || Whipping Boy || Assume a defensive stance and take damage in place of an ally. You cannot move while using Whipping Boy. Press the cancel button to stop. || Skill || 0 || - || 8
|-
| 全職業でみのまもり+5 || DefenseNatural in All OccupationsResilience +5 || NaturalIncreases Resilienceresilience by +5 ||for all -vocations. || Passive || - || - || 16
|-
| 全職業でちから+5 || Natural Strength in All Occupations +5 || NaturalIncreases Strengthstrength by +5 ||for all -vocations. || Passive || - || - || 28
|-
| ロストアタック || Lost Attack || Morale Masher || Deals an attack to a single target for 1.1 times damage that removes anger status and 1 level of tension. || Skill || 4 || - || 40
|-
| 全職業でみのまもり+5 || DefenseNatural in All OccupationsResilience +5 || NaturalIncreases Resilienceresilience by +5 ||for all -vocations. || Passive || - || - || 48
|-
| 全職業でちから+5 || PowerNatural in All OccupationsStrength +5 || NaturalIncreases Strengthstrength by +5 ||for all -vocations. || Passive || - || - || 56
|-
| たいあたり(専)|| Body BlowSlam (ExclusiveEX) || Body Slam || Deals an attack to a single target for 1.25 times damage that has a chance to interrupt any actions and stun the target for 4 seconds. || Skill || 4 || - || 70
|-
| 全職業で最大HP+30 || Natural HP in All Occupations +30 || NaturalIncreases maximum HP +by 30 ||for all -vocations. || Passive || - || - || 80
|-
| 全職業でみのまもり+10 || Natural Defense in All OccupationsResilience +5 || NaturalIncreases Resilienceresilience by +5 ||for all -vocations. || Passive || - || - || 90
|-
| やいばくだき(専)|| BladeAttack CrushingAttacker (ExclusiveEX) || Attack Attacker || Deals an attack to a single target for 1.3 times damage that has a chance to lower their attack power by 1 stage. || Skill || 4 || - || 100
|-
| かばうの心得(専)|| KnowledgeImproved ofWhipping CoverBoy (ExclusiveEX) || Improved Whipping Boy || Reduces damage taken by 30 when using かばうWhipping (Cover)Boy. || Passive || - || - || 110
|-
| ちから+10(専)|| PowerStrength +10 (ExclusiveEX) || StrengthIncreases +10strength by ||5 when a -Warrior. || Passive || - || - || 120
|-
| チャージタックル(専)|| Charge Tackle (ExclusiveEX) || Charge Tackle || Deals an attack to a single target for 2 times damage that has a chance to interrupt any actions and stun the target for 7 seconds. || Skill || 4 || 25/75 || 130
|-
| たまに2回攻撃(専)|| OccasionallyMay Attack Twice (ExclusiveEX) || - || Increases the rate in which you will deal two attacks instead of one. || Passive || - || - || 140
|-
| 真・やいばくだき(専)|| True BladeAttack CrushingAttacker (ExclusiveEX) || True Attack Attacker || Deals an attack to a single target for 3.5 to 3.7 times damage that has a chance to lower their attack power by 2 stages and their damage dealt by 30%. || Skill || 4 || 0/60 || 150
|-
| ロストブレイク(専)|| Lost Break (ExclusiveEX) || Lost Break || Deals an attack to a single target for 3 times damage that removes rage status and lowers their tension by 1 level. || Skill || 8 || I(75/150), II(55/110), III(35/75) || 180*
|-
| ブレイブチャージ(専)|| Brave Charge (ExclusiveEX) || Brave Charge || Empowers you with an effect that reduces the charge time of all CTcharge time skills by 20 seconds. Effect lasts for 180 seconds. || Skill || 15 || I(60/240), II(45/180) || 200*
|}
 
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