Special and Chance Skills

From Ethene

Special/Coup de Grace Skills

After completing a vocation's 4th vocation quest, you will unlock that vocation's Special Skill (known as Coup de Grace in Dragon Quest IX). These are powerful skills that have a chance to appear every time you execute an action or take damage. Each Special skill is unique to each class, and when used in a pinch, could potentially turn the tide of battle. When a Special skill is available, "Special/ひっさつ" will appear in blue at the top of your command menu for a short time.

In addition, after completing a certain quest in version 3, you will unlock each vocation's second Special skill. Once unlocked, you are able to use both the first and second Special skills before the command will disappear. However, some of the second Special skills have a charge time.

Class Skill Name Description
Warrior Critical Claim (会心必中) Deals an unresistable critical hit to a target and any enemies nearby.
Boast of Battle (戦陣の凱歌) Boosts your attack and defense by 2 stages and grants you 100% critical rate for a duration.
Priest Saint's Song (聖者の詩) Recovers the HP and status effects of all allies, and revives all dead allies at about 50% HP.
Blessed Boon (神域の加護) Recovers nearby allies' HP and grants them a Divine Blessing effect.
Mage 0 Zone (ミラクルゾーン) Reduces MP costs of spells to 0 and increases your spell damage and casting speed.
Medroa (メドローア) Deals heavy non-elemental magic damage to enemies in a straight line. Damage is proportional to magical might stat.
Martial Artist Roaring Tirade (一喝) Incapacitates all enemies and raises your tension 1 level.
Punch Out (崩命拳) Deals heavy damage to a single target. Damage is proportional to attack stat.
Thief Itemised Kill (お宝ハンター) Deals an attack to a single enemy that stuns them, and causes them to have a guaranteed item drop. Also increases the chance the enemy's rare item will drop.
Seeing Stars (ファントムハック) Damages and incapacitates an enemy and any surrounding enemies.
Minstrel Rough 'n' Tumble (アクロバットスター) Increases dodge rate of all party members and raises your tension 1 level. Also, you may occasionally counter normal attacks while the effect is active.
Haze Over (トリックゾーン) Deals damage, inflicts blind, and lowers defense by 2 stages of the target and any enemies surrounding the target.
Battle Master Tension Boost (テンションブースト) Raises your tension to the maximum level. Also grants you a tension lock effect for a duration.
Burn Rush (ラッシュバーン) Deals 4 hits randomly to an enemy and any surrounding enemies.
Paladin Knight Watch (パラディンガード) Causes all enemies to become angry at you, and you take no damage for 30 seconds.
Holy Grail (聖光の鎧) Significantly increases your maximum HP for a duration.
Armamentalist Magic Roulette (マジックルーレット) You and nearby allies will recover 999 MP every 3 seconds for 10 seconds. There is also a chance you and your allies' damage dealt will be increased for 15 seconds.
Magic Blast (エナジーフォール) Consumes all MP to deal light-attribute damage to an enemy and any surrounding enemies.
Ranger Brownie Boost (妖精のポルカ) Raises party's attack and defense by one stage, and restores 30 HP/5 MP every 3 seconds for 2 minutes.
Anubis Assault (アヌビスアタック) Deals 3 hits to a single target and reduces their defense to 0.
Sage Spelly Breath (神の息吹) Raises user's spell power/recovery by one stage, restores 20% of the user MP, increases spell damage dealt, and shortens spell casting time to 1 second for 60 seconds.
Lively Light (天恵の光) Grants nearby allies an effect that increases their maximum HP.
Superstar Shocking Twist (モンスターゾーン) Angers enemies and causes them to become paralyzed when they attack you. Also gain a Goddess' Grace and damage reduction effect.
Industry Expert (銀幕の世界) Reduces the charge time of all charge skills to 1 second for a duration, and raises attack and spell power by 2 stages.
Monster Master Wild Side (ビーストモード) Reduces your action interval to 0 for 40 seconds, and raises your Attack and Defense by 2 stages.
Crash Claw (流星爪牙) Deals heavy damage to a single target.
Item Master Gadget Type-0 (強化ガジェット零式) Creates a magic circle on the ground that will double damage and recovery, as well as increasing critical and haywire rates of allies standing inside. The circle lasts 20 seconds.
Absolute Beam (アブソリュートレイ) Deals damage to a single target, and reduces their defense and spell resistance by 2 stages.
Dancer Deity Dance (荒神の舞) Increases the entire party's tension by 4 levels.
Supreme Score (歌神のスコア) Creates a magic circle on the ground that boosts the tension of any allies that stand inside.
Fortune Teller Zodiac Code (ゾディアクコード) All cards in your hand and any new cards that enter your hand will have Aura and using Tarots will not consume a turn for 40 seconds.
Wildcard (ワイルドカード) While the effect is active, Tarots in your hand will not be consumed after using them.
Druid Mark on Nature (天地鳴動の印) Shortens you and your active summon's action interval, as well as increasing damage dealt and critical rate. Also resets the timer on your current summon's duration back to 2 minutes.
Pea Shocker (シュジャク召喚) Deals heavy thunder-attribute damage to an enemy and any surrounding enemies. Damage is proportional to attack and magical might stats.
Gadabout Hocus Pocus (パルプンテ) A random effect is chosen out of several to occur. See here for a list of possible effects.
Surprise Spinner (びっくりルーレット) Deals heavy damage with a random attribute to nearby enemies and reduces their resistance to a random attribute.
Death Master Death Power Boost (デスパワーブースト) Raises your Death Power to the maximum amount.
Hades' Banquet (冥界の祝宴) Grants nearby allies a Goddess' Grace effect with a limited duration.
Demon Swordsman Demonic Method (錬魔の秘法) Increases your movement speed and skill activation speed, and reduces your action interval.
Dark Mark (魔剣解放) Boosts your Wave Gauge to the maximum amount and activates "Dark Veil".
Pirate Ultra Cannon (ウルトラ大砲) Places down a giant cannon that periodically fires at enemies for a time. This cannon does not count against the 3 cannon limit.
Gone Ballistic (パニックキャノン) Grants your currently active cannons a damage reduction effect, lowers their action interval, a chance to apply a fear effect when dealing damage, and resets their installation timer.

Chance Skills

After completing a certain quest during version 3, you will unlock the ability to use Chance skills. These will randomly trigger during battle much like Special/Coup de Grace skills, but every vocation is able to use every Chance skill. After a Chance skill is used during battle, it will take some time to recharge before it can be used again in the same battle. When a Chance skill becomes available, "Chance/チャンス" will appear in pink at the top of your command menu.

Triggering Chance Skills

Depending on the type of action that occurs in battle, there is a certain percent chance that your Chance command will become available.

Action Type Trigger Chance
Execute any command ~2%
Defeat an enemy ~2%
Take damage from an enemy ~2%
Deal critical damage ~5%
Avoid an enemy attack by parrying, blocking, or dodging ~5%
When an ally's Chance command triggers ~2%

The chance to trigger a Chance command off of an ally's Chance command trigger is called a Chance Chain (チャンス連鎖).

Chance Skill List

Skill Name Description Charge Time (seconds)
Dragon Soul (ドラゴンソウル) Deals large lightning damage to a single target and reduces their wind resistance. 60
Pearly Gates (グランドクロス) Deals wind damage to a target and its surroundings 2 times, and reduces lightning resistance. 60
Reverse Enlightenment (げきりんのさとり) Increases your spellcasting speed and all of your spells will guaranteed go haywire for 18 seconds. 300
Star of Charity (慈愛の明星) Restores about 400 HP to allies around you. 600 Example
Chaos Circle (災禍の陣) Places a magic circle on the ground that causes any enemy inside to take 50% increased damage. The circle lasts 18 seconds. 600
Scape Guard (スケープガード) Reduces damage taken from nearby enemies by 100 and automatically protects nearby allies for 30 seconds. 600