Story Quests: Difference between revisions
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='''Version 2: The Sleeping Hero and the Guided Allies'''= |
='''Version 2: The Sleeping Hero and the Guided Allies'''= |
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===2.0: The Sleeping Hero and the Guided Allies=== |
===2.0: The Sleeping Hero and the Guided Allies=== |
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*Please Note |
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•This guide is a makeshift creation to help those who can't get the translations or API's working somehow, this is indeed a work in progress & the wiki hosts got permission to edit, change or remove this for something hopefully better |
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Begin your brand new adventure by starting [[quest 264|Quest #264]] make sure you got some armor or a decent squad! |
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·With Boarding pass now in your inventory head to South Port Lendor to begin your new journey! |
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Talk to Director Sugimu located at South Port Lendor |
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[[File:Director Sugimuu.png|150px|What movie did he direct in?]] |
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After a small cutscene, you can now board the ship! Talk to Crain to get started |
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[[File:Crain.png|150px]] |
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Next, go up the stairs twice and then up to the Bridge |
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After a cutscene head down to the first floor, and head to the rear room |
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After yet another cutscene albeit a cool one, head to room guide Brent, located on the same floor |
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[[File:Room Guide Brent.png|150px]] |
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Welcome to Cocolata! |
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Head to Coniware Plain then to the Three Way Gate, where you'll be greeted with a cutscene |
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1st Butterfly: Head outside, then head south to Melsandy Grenary Belt, then to Melsandy Village to be greated with a cutscene and then head to the Chiefs House for another cutscene |
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head out of town and go north towards Melun Watermill and enter the home to have a cutscene with granny, she ask's for help with the watermill, head out and go north to the mill, after a cutscene go back to Kobe's home for another cutscene, and then head yet again to the water cabin for another cutscene |
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Head back to Melsandy Village & after a cutscene head to the inn & a cutscene when you rest. Head to Sunbeam square west of the village for another cutscene, jump down the well to be surprised by the interior! |
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*Underground Waterway |
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Follow the path to head to your next destination on this now wet journey |
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[[File:Waterway Guide 1.png|300px]] [[File:Waterway Guide 2.png|300px]] |
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*Warning! This fights a bit tough around level 70 so ensure you have a good squad with you! |
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After fighting the boss and a wonderful cutscene, head back to the village and to the Chiefs House |
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===2.1: The Land of Overlapping Fates=== |
===2.1: The Land of Overlapping Fates=== |
Revision as of 06:39, 28 July 2023
Offline Prologue Story
Version 1: Awakening of the Five Tribes
Starting Village Quest
- Rangao Village (Ogre)
- Pukulet Village (Pukulipo)
. Get the angel slime hat from the puko with a pink name next to one of the stands . Enter house marked yellow on the map (south west in the village, opposite the inn) . Go to the mayors house for another cutscene (red roofed house) . Exit the town via the entrance to the north, then head west out the zone and enter the cave highlighted yellow on your map . After cutscene, head back to village . Go check both houses you have been in before (mayors and your friend's), then head up north until you get to the land of the dead . After clearing this dungeon and beating the boss, cutscenes will play but then zoom back to the village . Head west back to the sage's cave for cutscene, then head back to village . Talk to mayor and friends in house, mayor should give you a stamp on your book - you are now ready to progress onto the main story . You will be given 3 party members, take them with you all the way west through several zones until you get to Ophelea town . Proceed with Ophelea town key emblem quest (see below) or hop on the train and go elsewhere for another quest
- Rene Village (Weddie)
- Tsusukuru Village (Elf)
- Agurani Village (Dwarf)
. Go to church and enter room on left . Enter mines where you started . Progress through the mines until you reach a double door . Speak to the guard on the left then return to the village church . Enter the biggest house via the lower floor and proceed to the central room . Re-enter the mines and go back to the sage/old man . Continue through the mines until you reach a decorated doorway . Fight boss . Return to big house for a cutscene, you will recieve your stamp and you can proceed with the key emblem quests
Key Emblems
- Glen Castle
. Talk to the Ogre King in the castle at the top of the town . After the cutscene, leave the jail . Go to the Inn and head to the back left door . After cutscene, leave town through west exit to Glen West . Go north to Becon Valley . Head north into a small cave next to the teleport crystal . You will have to fight a boss at the end of the cave . Head back to Glen Castle Town . Go to the inn and head to the back left door
- Azlan Town
- Mountain City Gatara
- Olphea Town
. Talk to the puku with the purple name by the church (make sure you have completed your intro village quest to trigger the cutscene) . Enter the tent in the middle of the town via the front entrance on the left (if you are facing the tent with both doors in view) . After the cutscene head into the tent via the back stage entrance, trigger cutscene . Exit the tent and exit west out the town . Head all the way south down to wrinkle zone and then directly south again to Silver Hill, until you reach a cutscene . After the cutscene, head back to the circus tent in Olphea Town - enter through the back stage entrance again . After the cutscene(s), exit the town west again and head northwest towards Mureal Forest . The boss fight takes place in the south east area of the forest . Head back to Silver Hill for a cutscene . Head back to Ophelea town and enter the front entrance of the circus tent, cutscene will play and you will recieve the key emblem for this quest chain
- Julet Town
- Gartland Castle
- Royal Capitol of Kamiharumui
- Dolworm Kingdom
- Magistris City
. To get to the city, head west out of Olphea Town -> then head south west towards the Windmill Way -> Head south of Windmill Way to Magistris Zone . Entrance to city is in the north west of the Magistris Zone . Head to the castle in the north of the city . After you are let inside the castle, head up the stairs in front of you, turn right and (can't remember exactly, will check) find the king's chambers . After cutscene head out the city and back to Windmill Tower in Windmill Way
- Verinard Castle
Climax
- Reyda Metes
- Heart of the Dark Lord
Version 2: The Sleeping Hero and the Guided Allies
2.0: The Sleeping Hero and the Guided Allies
*Please Note
•This guide is a makeshift creation to help those who can't get the translations or API's working somehow, this is indeed a work in progress & the wiki hosts got permission to edit, change or remove this for something hopefully better
Begin your brand new adventure by starting Quest #264 make sure you got some armor or a decent squad!
·With Boarding pass now in your inventory head to South Port Lendor to begin your new journey!
Talk to Director Sugimu located at South Port Lendor
After a small cutscene, you can now board the ship! Talk to Crain to get started
Next, go up the stairs twice and then up to the Bridge
After a cutscene head down to the first floor, and head to the rear room After yet another cutscene albeit a cool one, head to room guide Brent, located on the same floor
Welcome to Cocolata! Head to Coniware Plain then to the Three Way Gate, where you'll be greeted with a cutscene
1st Butterfly: Head outside, then head south to Melsandy Grenary Belt, then to Melsandy Village to be greated with a cutscene and then head to the Chiefs House for another cutscene
head out of town and go north towards Melun Watermill and enter the home to have a cutscene with granny, she ask's for help with the watermill, head out and go north to the mill, after a cutscene go back to Kobe's home for another cutscene, and then head yet again to the water cabin for another cutscene
Head back to Melsandy Village & after a cutscene head to the inn & a cutscene when you rest. Head to Sunbeam square west of the village for another cutscene, jump down the well to be surprised by the interior!
*Underground Waterway
Follow the path to head to your next destination on this now wet journey
- Warning! This fights a bit tough around level 70 so ensure you have a good squad with you!
After fighting the boss and a wonderful cutscene, head back to the village and to the Chiefs House