Druid

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File:Druid.jpg
A Weddie in the Druid armor set

Summary

The Druid is a vocation that can fill several roles, but is primarily an attacker with strong area-of-effect attacks. They are unique in that their spells are categorized as skills, and cover a variety of different elements. However, their most unique aspect is being able to call forth a summon during battle. Depending on which summon called, it can fill the role of healer, caster, physical attacker, and more. Summons begin at a fixed level of 90, but can be upgraded later to level 110. Summons do not have HP, and cannot be hit by any attacks, making them a useful ally in many situations. One of the Druid's drawbacks, however, is that their abilities cost quite a bit of MP, so make sure to bring a party member that can restore MP if your maximum MP is on the lower side.

Strategy

The Druid can use the ability Summon Spirit (げんま召喚 Genma shōkan) to summon one of its 4 spirits into battle. The summons each have different abilities they can use during combat, and act as an AI controlled fifth party member that doesn't have HP and MP and cannot be targeted by the enemy's attacks. Selecting the ability Summon Spirit itself will open a list where the druid can choose which spirit to summon, or they can use each spirit's summoning skill instead. The Druid also has access to the ability Spirit Release (げんま解放 Genma kaihō), which allows the spirit to perform its special ability.

  • Please keep in mind that the party can only have 1 summon active at a time and each summon lasts for 2 minutes before it disappears and needs to be re-summoned using the ability.
  • Because the summons are untargetable, they are also not able to push or block the enemy from moving.
  • In case everyone in the party dies besides the summon, the battle is considered to be lost.
  • If another druid attempts to summon a spirit while one is active, the former will disappear and the new spirit will be summoned instead.
  • Spirits come with a fixed level of 90 and can later be upgraded up to level 110 by completing quests.

Details about the 4 spirits can be found at the Spirit page.

Vocation Quests

Unlock Quest: Quest 485 - Thunder roars in Amatsuchi (あまつちに雷鳴轟く)

Quest 486 - Yin and Yang Princesses (陰日向の姫たち)
Quest 487 - Water fish that do not intersect (交わらぬ水魚)
Quest 488 - The Abomination of the Passing Day (過ぎし日の忌み)
Quest 489 - The words of the demon (鬼神の言)
Quest 490 - Jyotenchi Curse (浄天地呪)
Quest 567 - Qi Men Dun Jia's Ceremony Ichi (奇門遁甲の式・壱)

Spell List

Japanese Name English Name Description MP Cost Method Learned
リレミト (Riremito) Evac Creates a portal which can be used by the caster and their allies to return to the entrance of a dungeon. 3  Level 52
マホトラ (Mahotora) Drain Magic Absorbs MP from one enemy. 0 Level 55
マホトーン (Mahotōn) Fizzle Prevents one enemy from using magic. 3 Level 59
ピオリム (Piorimu) Acceleratle Reduces the time between actions of allies around the caster by one level (5%) for 120 seconds. 4 Level 63
ズッシード (Zusshīdo) Thunk (Clarity) Increases the weight of one ally by 1.5 times for 90 seconds. 2 Level 66
マジックバリア (Majikkubaria) Magic Barrier Increases the magic resistance of all allies by one level. 4 Level 75

Vocation Tree Skills

NOTE: Any skill with a(専)is an "exclusive" skill, meaning it only applies to the current vocation.

Summoning (召喚)
Japanese Name Japanese Translated English Name Description Type MP Cost Charge Time SP Needed
げんま召喚(専)(Genma shōkan) Summon Genma (Exclusive) That Special Summon / Summon Spirit (Clarity) Allows you to summon one of four special spirits to assist you in battle. The summon persists for 120 seconds. Only one summon per party is allowed at a time. Skill 4 0/15 0
全職業でこうげき魔力+10 (Zen shokugyō de kōgeki maryoku +10) Attack Magic Power In All Occupations +10 Natural Magical Might +10 - Passive - - 8
MPたまに消費しない(専)(MP tamani shōhi shinai) Occasionally Do Not Consume MP ? Increases the chance you will not consume MP when using a spell or skill. Passive - - 16
全職業できようさ+10 (Zen shokugyō de kiyōsa +10) Dexterity In All Occupations +10 Natural Deftness +10 - Passive - - 28
ひばしら(専)(Hibashira) Fire Pillar (Exclusive) Pyre o' Fire Deals a fire-attribute attack to a single enemy. Skill 12 - 40
じわれ(専)(Jiware) Earth Crack (Exclusive) Fissure Deals an earth-attribute attack in a straight line, with a chance to reduce lightning resistance for 30 seconds. Skill 16 - 56
全職業でこうげき魔力+10 (Zen shokugyō de kōgeki maryoku +10) Attack Magic Power In All Occupations +10 Natural Magical Might +10 - Passive - - 70
いなずま(専)(Inazuma) Lightning (Exclusive) Lightning Deals a lightning-attribute attack to nearby enemies, with a chance to paralyze them for 10 seconds. Skill 18 - 80
全職業でさいだいMP+20 (Zen shokugyō de saidai MP +20) Maximum MP In All Occupations +20 Natural MP +20 - Passive - - 90
めいどうふうま(専)(Meidou fūma) Ringing Wind (Exclusive) King Fissure Deals an earth-attribute attack to a single target and any enemies surrounding that target, with a chance to reduce wind resistance for 30 seconds. Skill 20 - 100
こうげき魔力+30(専)(Kōgeki maryoku +10) Attack Magic Power +30 (Exclusive) Magical Might +30 - Passive - - 110
マグマ(専)(Maguma) Magma (Exclusive) Magma Blast / Magma (Clarity) Deals a fire-attribute attack to a single target and any enemies surrounding that target, with a chance to reduce earth resistance for 30 seconds. Skill 22 15/45 120
さいだいHP+30(専)(Saidai HP +30) Maximum HP +30 (Exclusive) HP +30 - Passive - - 130
げんま解放(専)(Genma kaihō) Genma Release (Exclusive) Spirit Release (Clarity) Enhances your currently summoned genma, allowing it to use its special ability once. Skill 22 15/45 140
水神のたつまき(専)(Suijin no tatsumaki) Water God's Tornado (Exclusive) Whirlwind (Clarity) Deals a wind-attribute attack to a single target and any enemies surrounding that target. Skill 25 30/60 150
れんごく火炎(専)(Rengoku kaen) Purgatory Flame (Exclusive) Hellfire Deals a fire-attribute attack to a single target and any enemies surrounding that target. Skill 28 I(60/120), II(40/80), III(30/60) 180*
しんくう竜巻(専)(Shinkū tatsumaki) Empty Tornado (Exclusive) Vacuum Tornado (Clarity) Deals a wind-attribute attack to a single target and any enemies surrounding that target. Skill 30 I(60/120), II(30/60) 200*